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* Modified the conf.py sphinx configuration file to ignore the custom fields used in the Entity Metadata type * Added the Entity Metadata type to the documentation * Added `scripts` to the .codeclimate.yml ignore list * Added a changelog entry for the pull request
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- Added more types to the implementation: | ||
- `Angle`: Represents an angle. | ||
- `BitSet`: Represents a set of bits of variable length. | ||
- `FixedBitSet`: Represents a set of bits of fixed length. | ||
- `TextComponent`: Represents a Minecraft text component. | ||
- Renamed `ChatMessage` to `JSONTextComponent`. | ||
- `Identifier`: Represents a Minecraft identifier. | ||
- `Quaternion`: Represents a quaternion. | ||
- `Slot`: Represents an item slot. | ||
- `Vec3`: Represents a 3D vector. | ||
- `Position`: Represents a position with packed integers. | ||
- `EntityMetadata`: Represents metadata for an entity. | ||
> There are **A LOT** of different entity metadata types, so I'm not going to list them all here. |
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Entity Metadata | ||
====================== | ||
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This is the documentation for the NBT type used in Minecraft's network protocol. | ||
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.. automodule:: mcproto.types.entity | ||
:no-undoc-members: |
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.. api/types documentation master file | ||
.. Types Documentation | ||
======================= | ||
API Types Documentation | ||
======================= | ||
Types Documentation | ||
================================== | ||
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Welcome to the API Types documentation! This documentation provides information about the various types used in the API. | ||
This folder contains the documentation for various types used in the project. | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
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nbt.rst | ||
entity_metadata.rst |
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NBT Format | ||
========== | ||
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This is the documentation for the NBT type used in Minecraft's network protocol. | ||
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.. automodule:: mcproto.types.nbt | ||
:members: | ||
:show-inheritance: |
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