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#74 The way it works now is following: Slic3r will add some negative penalty to all perimeter points near the last seam. Once the perimeter point with minimum penalty is found, its penalty is compared to a point closest to the last seam. If the penalty of the point closest to the last seam is nearly as good as the minimum penalty, the point closest to the last seam is picked instead. This heuristics will hide the seams into corners if possible, but if not possible, it will strive to align the seams precisely.
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