Skip to content

Commit

Permalink
fix README typos
Browse files Browse the repository at this point in the history
  • Loading branch information
proppy committed Aug 7, 2015
1 parent a7b527f commit 0adc558
Show file tree
Hide file tree
Showing 10 changed files with 12 additions and 72 deletions.
2 changes: 1 addition & 1 deletion Teapot/README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
Teapot
======
Teapot is an Android C++ sample that draw a Teapot mesh using GLES 2.0 API and [NativeActivity](http://developer.android.com/reference/android/app/NativeActivity.html).
Teapot is an Android C++ sample that draws a Teapot mesh using GLES 2.0 API and [NativeActivity](http://developer.android.com/reference/android/app/NativeActivity.html).

Pre-requisites
--------------
Expand Down
2 changes: 1 addition & 1 deletion bitmap-plasma/README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
Bitmap Plasma
=============
Bitmap Plasma is an Android sample that uses JNI to renders a plasma effect in a Android [Bitmap](http://developer.android.com/reference/android/graphics/Bitmap.html) from C code.
Bitmap Plasma is an Android sample that uses JNI to render a plasma effect in an Android [Bitmap](http://developer.android.com/reference/android/graphics/Bitmap.html) from C code.

Pre-requisites
--------------
Expand Down
6 changes: 3 additions & 3 deletions endless-tunnel/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ Endless Tunnel
Endless Tunnel is a sample game that shows how to:
- use the Android Studio C++ support
- implement a game using Android native glue
- implement joystick support, including robust DPAD navigation for no-touch screens
- implement joystick support, including robust DPAD navigation for non-touch screens

It is NOT the goal of this sample to show the best way to write the
game logic, load resources, etc. The game itself was intentionally
Expand Down Expand Up @@ -47,7 +47,7 @@ Most of this code was written by [Bruno Oliveira](https://plus.google.com/+Bruno

Walkthrough
-----------
Source code are under app, it only contains C++ code, which is
Source code is under app, it only contains C++ code, which is
sitting at its default location (same as for other samples) at
app/jni.

Expand Down Expand Up @@ -77,7 +77,7 @@ scene.

Input arrives by way of the engine_handle_input function, which
does some basic input classification and delivers the input to
the scene manager. Incidentally, here we also synthethise DPAD events based
the scene manager. Incidentally, here we also synthesise DPAD events based
on the joystick hat axes (many game controllers generate hat events
when you press the directional pad), because that way we can use that
directional pad to drive UI navigation in the main screen.
Expand Down
2 changes: 1 addition & 1 deletion hello-gl2/README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
Hello GL2
=========
Hello GL2 is an Android C++ sample that draw a triangle using GLES 2.0 API.
Hello GL2 is an Android C++ sample that draws a triangle using GLES 2.0 API.

It uses JNI to do the rendering in C++ over a
[GLSurfaceView](http://developer.android.com/reference/android/opengl/GLSurfaceView.html)
Expand Down
2 changes: 1 addition & 1 deletion native-activity/README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
Native Activity
===============
Native Activity is an Android sample that initializes a GLES 2.0 context and read accelerometer value from C code using [Native Activity](http://developer.android.com/reference/android/app/NativeActivity.html).
Native Activity is an Android sample that initializes a GLES 2.0 context and reads accelerometer data from C code using [Native Activity](http://developer.android.com/reference/android/app/NativeActivity.html).

Pre-requisites
--------------
Expand Down
2 changes: 1 addition & 1 deletion native-audio/README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
Native Audio
============
Native Audio is an Android sample that play and record sounds with the C++ OpenSLES API using JNI.
Native Audio is an Android sample that plays and records sounds with the C++ OpenSLES API using JNI.

Pre-requisites
--------------
Expand Down
2 changes: 1 addition & 1 deletion native-media/README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
Native Media
============
Native Media is an Android sample that uses OpenMAX AL to a play video.
Native Media is an Android sample that uses OpenMAX AL to play a video.

Note: This sample requires an MPEG-2 Transport Stream file to be
placed in /sdcard/NativeMedia.ts and encoded as:
Expand Down
2 changes: 1 addition & 1 deletion native-plasma/README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
Native Plasma
=============
Native Plasma is an Android sample that render a plasma effect in a Bitmap from C code using [Native Activity](http://developer.android.com/reference/android/app/NativeActivity.html).
Native Plasma is an Android sample that renders a plasma effect in a Bitmap from C code using [Native Activity](http://developer.android.com/reference/android/app/NativeActivity.html).

Pre-requisites
--------------
Expand Down
4 changes: 2 additions & 2 deletions san-angeles/README.md
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
San Angeles
===========
San Angeles is a Android port of a demo that uses GLES C/API to render a procedural scene.
San Angeles is an Android port of a demo that uses GLES C/API to render a procedural scene.

See the original [README](app/src/main/jni/README.txt) more details about the original GLES port.
See the original [README](app/src/main/jni/README.txt) for more details about the original GLES port.

Pre-requisites
--------------
Expand Down
60 changes: 0 additions & 60 deletions sensor-circle/README.md

This file was deleted.

0 comments on commit 0adc558

Please sign in to comment.