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find entry first, then createObject to avoid too many unreference entry alloced #29998

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10 changes: 6 additions & 4 deletions src/transport/UnauthenticatedSessionTable.h
Original file line number Diff line number Diff line change
Expand Up @@ -213,16 +213,18 @@ class UnauthenticatedSessionTable
CHIP_ERROR AllocEntry(UnauthenticatedSession::SessionRole sessionRole, NodeId ephemeralInitiatorNodeID,
const ReliableMessageProtocolConfig & config, UnauthenticatedSession *& entry)
{
entry = mEntries.CreateObject(sessionRole, ephemeralInitiatorNodeID, config);
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if (entry != nullptr)
return CHIP_NO_ERROR;

entry = FindLeastRecentUsedEntry();
if (entry == nullptr)
{
return CHIP_ERROR_NO_MEMORY;
entry = mEntries.CreateObject(sessionRole, ephemeralInitiatorNodeID, config);
if (entry != nullptr)
return CHIP_NO_ERROR;
else
return CHIP_ERROR_NO_MEMORY;
}

ChipLogProgress(ExchangeManager, "Allocated new session. Current session count: %zu", mEntries.Allocated());
mEntries.ResetObject(entry, sessionRole, ephemeralInitiatorNodeID, config);
return CHIP_NO_ERROR;
}
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