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[ESP32] Added Lighting-Switch-App example (#17195)
Add Lighting-Switch-App example for ESP32 boards.
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/build/ | ||
/sdkconfig | ||
/sdkconfig.old |
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# | ||
# Copyright (c) 2021 Project CHIP Authors | ||
# All rights reserved. | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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# The following lines of boilerplate have to be in your project's | ||
# CMakeLists in this exact order for cmake to work correctly | ||
cmake_minimum_required(VERSION 3.5) | ||
include($ENV{IDF_PATH}/tools/cmake/project.cmake) | ||
include(${CMAKE_CURRENT_LIST_DIR}/../../common/cmake/idf_flashing.cmake) | ||
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set(EXTRA_COMPONENT_DIRS | ||
"${CMAKE_CURRENT_LIST_DIR}/third_party/connectedhomeip/config/esp32/components" | ||
"${CMAKE_CURRENT_LIST_DIR}/../../common/QRCode" | ||
) | ||
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project(chip-light-switch-app) | ||
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# C++17 is required for RPC build. | ||
idf_build_set_property(CXX_COMPILE_OPTIONS "-std=gnu++17;-Os;-DLWIP_IPV6_SCOPES=0;-DCHIP_HAVE_CONFIG_H" APPEND) | ||
idf_build_set_property(C_COMPILE_OPTIONS "-Os;-DLWIP_IPV6_SCOPES=0" APPEND) | ||
# For the C3, project_include.cmake sets -Wno-format, but does not clear various | ||
# flags that depend on -Wformat | ||
idf_build_set_property(COMPILE_OPTIONS "-Wno-format-nonliteral;-Wno-format-security" APPEND) | ||
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# -Wmaybe-uninitialized has too many false positives, including on std::optional | ||
# and chip::Optional. Make it nonfatal. | ||
# | ||
# See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80635 | ||
idf_build_set_property(COMPILE_OPTIONS "-Wno-error=maybe-uninitialized" APPEND) | ||
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flashing_script() |
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# Matter ESP32 Light-switch Example | ||
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This example demonstrates the Matter Light-switch application on ESP platforms. | ||
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--- | ||
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- [Matter ESP32 Light-switch Example](#Matter-ESP32-Light-switch-Example) | ||
- [Supported Devices](#supported-devices) | ||
- [Building the Example Application](#building-the-example-application) | ||
- [Commissioning over BLE using chip-tool](#commissioning-over-ble-using-chip-tool) | ||
- [Testing the example](#testing-the-example) | ||
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--- | ||
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## Supported Devices | ||
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The demo application is intended to work on following categories of ESP32 | ||
devices: | ||
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- [ESP32-DevKitC](https://www.espressif.com/en/products/hardware/esp32-devkitc/overview) | ||
- [ESP32-WROVER-KIT_V4.1](https://www.espressif.com/en/products/hardware/esp-wrover-kit/overview) | ||
- [ESP32C3-DevKitM](https://docs.espressif.com/projects/esp-idf/en/latest/esp32c3/hw-reference/esp32c3/user-guide-devkitm-1.html). | ||
- [ESP32S3-DevKitM](https://docs.espressif.com/projects/esp-idf/en/latest/esp32s3/hw-reference/esp32s3/user-guide-devkitm-1.html). | ||
- [ESP32-H2](https://www.espressif.com/en/news/ESP32_H2). | ||
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## Building the Example Application | ||
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Building the example application requires the use of the Espressif IoT | ||
Development Framework ([ESP-IDF](https://github.com/espressif/esp-idf)). | ||
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The VSCode devcontainer has these components pre-installed, so you can skip this | ||
step. To install these components manually, follow these steps: | ||
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- Clone the Espressif ESP-IDF and checkout | ||
[v4.4 release](https://github.com/espressif/esp-idf/releases/tag/v4.4) | ||
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$ mkdir ${HOME}/tools | ||
$ cd ${HOME}/tools | ||
$ git clone https://github.com/espressif/esp-idf.git | ||
$ cd esp-idf | ||
$ git checkout v4.4 | ||
$ git submodule update --init | ||
$ ./install.sh | ||
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- Install ninja-build | ||
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$ sudo apt-get install ninja-build | ||
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Currently building in VSCode _and_ deploying from native is not supported, so | ||
make sure the IDF_PATH has been exported(See the manual setup steps above). | ||
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- Setting up the environment | ||
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$ cd ${HOME}/tools/esp-idf | ||
$ ./install.sh | ||
$ . ./export.sh | ||
$ cd {path-to-connectedhomeip} | ||
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To download and install packages. | ||
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$ source ./scripts/bootstrap.sh | ||
$ source ./scripts/activate.sh | ||
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If packages are already installed then simply activate them. | ||
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$ source ./scripts/activate.sh | ||
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- Target Set | ||
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$ idf.py set-target esp32 | ||
or | ||
$ idf.py set-target esp32c3 | ||
or | ||
$ idf.py set-target esp32s3 | ||
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- To build the demo application. | ||
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$ idf.py build | ||
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- After building the application, to flash it outside of VSCode, connect your | ||
device via USB. Then run the following command to flash the demo application | ||
onto the device and then monitor its output. If necessary, replace | ||
`/dev/tty.SLAB_USBtoUART`(MacOS) with the correct USB device name for your | ||
system(like `/dev/ttyUSB0` on Linux). Note that sometimes you might have to | ||
press and hold the `boot` button on the device while it's trying to connect | ||
before flashing. | ||
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$ idf.py -p /dev/tty.SLAB_USBtoUART flash monitor | ||
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Note: Some users might have to install the | ||
[VCP driver](https://www.silabs.com/products/development-tools/software/usb-to-uart-bridge-vcp-drivers) | ||
before the device shows up on `/dev/tty`. | ||
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- Quit the monitor by hitting `Ctrl+]`. | ||
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Note: You can see a menu of various monitor commands by hitting | ||
`Ctrl+t Ctrl+h` while the monitor is running. | ||
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- If desired, the monitor can be run again like so: | ||
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$ idf.py -p /dev/tty.SLAB_USBtoUART monitor | ||
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## Commissioning over BLE using chip-tool | ||
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- Please build the standalone chip-tool as described [here](../../chip-tool) | ||
- Commissioning the Lighting device | ||
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$ ./out/debug/chip-tool pairing ble-wifi 12344321 <ssid> <passphrase> 20202021 3840 | ||
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- Commissioning the Lighting-switch device | ||
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$ ./out/debug/chip-tool pairing ble-wifi 12344320 <ssid> <passphrase> 20202021 3840 | ||
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## Testing the example | ||
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- After successful commissioning, use the chip-tool to write the ACL in | ||
Lighting device to allow access from Lighting-switch device and chip-tool. | ||
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$ ./out/debug/chip-tool accesscontrol write acl '[{"fabricIndex": 1, "privilege": 5, "authMode": 2, "subjects": [112233], "targets": null },{"fabricIndex": 1, "privilege": 3, "authMode": 2, "subjects": [12344320], "targets": null }]' 12344321 0 | ||
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- we use matter shell to bind and test. | ||
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binding: | ||
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matter switch binding unicast 1 12344321 1 | ||
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on: | ||
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matter switch onoff on | ||
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off: | ||
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matter switch onoff off |
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/* | ||
* | ||
* Copyright (c) 2022 Project CHIP Authors | ||
* All rights reserved. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#include "AppTask.h" | ||
#include "BindingHandler.h" | ||
#include "esp_log.h" | ||
#include "freertos/FreeRTOS.h" | ||
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#define APP_TASK_NAME "APP" | ||
#define APP_EVENT_QUEUE_SIZE 10 | ||
#define APP_TASK_STACK_SIZE (3072) | ||
#define BUTTON_PRESSED 1 | ||
#define APP_LIGHT_SWITCH 1 | ||
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using namespace chip; | ||
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static const char * TAG = "app-task"; | ||
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namespace { | ||
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QueueHandle_t sAppEventQueue; | ||
TaskHandle_t sAppTaskHandle; | ||
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} // namespace | ||
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AppTask AppTask::sAppTask; | ||
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CHIP_ERROR AppTask::StartAppTask() | ||
{ | ||
sAppEventQueue = xQueueCreate(APP_EVENT_QUEUE_SIZE, sizeof(AppEvent)); | ||
if (sAppEventQueue == NULL) | ||
{ | ||
ESP_LOGE(TAG, "Failed to allocate app event queue"); | ||
return APP_ERROR_EVENT_QUEUE_FAILED; | ||
} | ||
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// Start App task. | ||
BaseType_t xReturned; | ||
xReturned = xTaskCreate(AppTaskMain, APP_TASK_NAME, APP_TASK_STACK_SIZE, NULL, 1, &sAppTaskHandle); | ||
return (xReturned == pdPASS) ? CHIP_NO_ERROR : APP_ERROR_CREATE_TASK_FAILED; | ||
} | ||
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CHIP_ERROR AppTask::Init() | ||
{ | ||
CHIP_ERROR err = CHIP_NO_ERROR; | ||
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return err; | ||
} | ||
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void AppTask::AppTaskMain(void * pvParameter) | ||
{ | ||
AppEvent event; | ||
CHIP_ERROR err = sAppTask.Init(); | ||
if (err != CHIP_NO_ERROR) | ||
{ | ||
ESP_LOGI(TAG, "AppTask.Init() failed due to %" CHIP_ERROR_FORMAT, err.Format()); | ||
return; | ||
} | ||
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ESP_LOGI(TAG, "App Task started"); | ||
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while (true) | ||
{ | ||
BaseType_t eventReceived = xQueueReceive(sAppEventQueue, &event, pdMS_TO_TICKS(10)); | ||
while (eventReceived == pdTRUE) | ||
{ | ||
sAppTask.DispatchEvent(&event); | ||
eventReceived = xQueueReceive(sAppEventQueue, &event, 0); // return immediately if the queue is empty | ||
} | ||
} | ||
} | ||
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void AppTask::PostEvent(const AppEvent * aEvent) | ||
{ | ||
if (sAppEventQueue != NULL) | ||
{ | ||
BaseType_t status; | ||
if (xPortInIsrContext()) | ||
{ | ||
BaseType_t higherPrioTaskWoken = pdFALSE; | ||
status = xQueueSendFromISR(sAppEventQueue, aEvent, &higherPrioTaskWoken); | ||
} | ||
else | ||
{ | ||
status = xQueueSend(sAppEventQueue, aEvent, 1); | ||
} | ||
if (!status) | ||
ESP_LOGE(TAG, "Failed to post event to app task event queue"); | ||
} | ||
else | ||
{ | ||
ESP_LOGE(TAG, "Event Queue is NULL should never happen"); | ||
} | ||
} | ||
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void AppTask::DispatchEvent(AppEvent * aEvent) | ||
{ | ||
if (aEvent->mHandler) | ||
{ | ||
aEvent->mHandler(aEvent); | ||
} | ||
else | ||
{ | ||
ESP_LOGI(TAG, "Event received with no handler. Dropping event."); | ||
} | ||
} | ||
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void AppTask::SwitchActionEventHandler(AppEvent * aEvent) | ||
{ | ||
if (aEvent->Type == AppEvent::kEventType_Button) | ||
{ | ||
BindingCommandData * data = Platform::New<BindingCommandData>(); | ||
data->commandId = chip::app::Clusters::OnOff::Commands::Toggle::Id; | ||
data->clusterId = chip::app::Clusters::OnOff::Id; | ||
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DeviceLayer::PlatformMgr().ScheduleWork(SwitchWorkerFunction, reinterpret_cast<intptr_t>(data)); | ||
} | ||
} | ||
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void AppTask::ButtonEventHandler(const uint8_t buttonHandle, uint8_t btnAction) | ||
{ | ||
AppEvent button_event = {}; | ||
button_event.Type = AppEvent::kEventType_Button; | ||
button_event.ButtonEvent.Action = btnAction; | ||
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if (buttonHandle == APP_LIGHT_SWITCH && btnAction == BUTTON_PRESSED) | ||
{ | ||
button_event.mHandler = SwitchActionEventHandler; | ||
sAppTask.PostEvent(&button_event); | ||
} | ||
} |
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