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SceneHandlers are now stored inside a linked list, reworked the logic…
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… for applying scene handlers, added stubs to allow testing
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lpbeliveau-silabs authored and pull[bot] committed Sep 5, 2023
1 parent b6fdbd4 commit 2049234
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Showing 13 changed files with 225 additions and 199 deletions.
2 changes: 1 addition & 1 deletion src/app/clusters/scenes/ExtensionFieldSetsImpl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,7 @@ CHIP_ERROR ExtensionFieldSetsImpl::InsertFieldSet(const ExtensionFieldSet & fiel
return CHIP_ERROR_NO_MEMORY;
}

CHIP_ERROR ExtensionFieldSetsImpl::GetFieldSetAtPosition(ExtensionFieldSet & fieldSet, uint8_t position)
CHIP_ERROR ExtensionFieldSetsImpl::GetFieldSetAtPosition(ExtensionFieldSet & fieldSet, uint8_t position) const
{
VerifyOrReturnError(position < mFieldSetsCount, CHIP_ERROR_BUFFER_TOO_SMALL);

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2 changes: 1 addition & 1 deletion src/app/clusters/scenes/ExtensionFieldSetsImpl.h
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@ class ExtensionFieldSetsImpl : public ExtensionFieldSets
uint8_t GetFieldSetCount() const override { return mFieldSetsCount; };

CHIP_ERROR InsertFieldSet(const ExtensionFieldSet & field);
CHIP_ERROR GetFieldSetAtPosition(ExtensionFieldSet & field, uint8_t position);
CHIP_ERROR GetFieldSetAtPosition(ExtensionFieldSet & field, uint8_t position) const;
CHIP_ERROR RemoveFieldAtPosition(uint8_t position);

// implementation
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26 changes: 13 additions & 13 deletions src/app/clusters/scenes/SceneTable.h
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
#include <app/clusters/scenes/ExtensionFieldSets.h>
#include <lib/support/CHIPMemString.h>
#include <lib/support/CommonIterator.h>
#include <lib/support/IntrusiveList.h>
#include <lib/support/PersistentData.h>
#include <lib/support/Span.h>

Expand All @@ -39,16 +40,15 @@ static constexpr uint8_t kMaxScenePerFabric = CHIP_CONFIG_SCENES_MAX_PER_FABRIC;
static constexpr size_t kIteratorsMax = CHIP_CONFIG_MAX_SCENES_CONCURRENT_ITERATORS;
static constexpr size_t kSceneNameMax = CHIP_CONFIG_SCENES_CLUSTER_MAXIMUM_NAME_LENGTH;

// Handler's are meant to retrieve a single cluster's extension field set, therefore the maximum number allowed is the maximal
// number of extension field set.
static constexpr uint8_t kMaxSceneHandlers = CHIP_CONFIG_SCENES_MAX_SCENE_HANDLERS;

/// @brief Abstract class allowing different Endpoints interactions with the ExtensionFieldSets added to and retrieved from the
/// scene Table. The Scene Handler's are meant as interface between various clusters and the Scene table. The expected behaviour of
/// the table with the handler is: Once a scene command involving extension field set is received, the Scene Table will go through
/// the list of handlers to either retrieve, populate or apply Extension field sets. Each handler is meant to retrieve an extension
/// field set for a single cluster however it is also possible to use a single generic handler that handles all of them.
class SceneHandler
///
/// @note If more than one handler is implemented for a specific <endpoint, cluster> pair, ONLY THE FIRST HANDLER FOR THAT SPECIFIC
/// PAIR will get called on executing extension field sets related ations on the scene table.
class SceneHandler : public IntrusiveListNodeBase<>
{
public:
SceneHandler(){};
Expand Down Expand Up @@ -258,13 +258,13 @@ class SceneTable
virtual CHIP_ERROR RemoveSceneTableEntryAtPosition(FabricIndex fabric_index, SceneIndex scene_idx) = 0;

// SceneHandlers
virtual CHIP_ERROR RegisterHandler(SceneHandler * handler) = 0;
virtual CHIP_ERROR UnregisterHandler(SceneHandler * handler) = 0;
virtual CHIP_ERROR UnregisterAllHandlers() = 0;
virtual void RegisterHandler(SceneHandler * handler) = 0;
virtual void UnregisterHandler(SceneHandler * handler) = 0;
virtual void UnregisterAllHandlers() = 0;

// Extension field sets operation
virtual CHIP_ERROR SceneSaveEFS(SceneTableEntry & scene) = 0;
virtual CHIP_ERROR SceneApplyEFS(FabricIndex fabric_index, const SceneStorageId & scene_id) = 0;
virtual CHIP_ERROR SceneSaveEFS(SceneTableEntry & scene) = 0;
virtual CHIP_ERROR SceneApplyEFS(const SceneTableEntry & scene) = 0;

// Fabrics
virtual CHIP_ERROR RemoveFabric(FabricIndex fabric_index) = 0;
Expand All @@ -276,11 +276,11 @@ class SceneTable

// Handlers
virtual bool HandlerListEmpty() { return (mNumHandlers == 0); }
virtual bool HandlerListFull() { return (mNumHandlers >= kMaxSceneHandlers); }
virtual uint8_t GetHandlerNum() { return this->mNumHandlers; }

SceneHandler * mHandlers[kMaxSceneHandlers] = { nullptr };
uint8_t mNumHandlers = 0;
// SceneHandler * mHandlers[kMaxSceneHandlers] = { nullptr };
IntrusiveList<SceneHandler> mHandlerList;
uint8_t mNumHandlers = 0;
};

} // namespace scenes
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141 changes: 57 additions & 84 deletions src/app/clusters/scenes/SceneTableImpl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@
*/

#include <app/clusters/scenes/SceneTableImpl.h>
#include <app/util/attribute-storage.h>
#include <lib/support/DefaultStorageKeyAllocator.h>
#include <stdlib.h>

Expand Down Expand Up @@ -314,6 +315,7 @@ CHIP_ERROR DefaultSceneTableImpl::Init(PersistentStorageDelegate * storage)

void DefaultSceneTableImpl::Finish()
{
UnregisterAllHandlers();
mSceneEntryIterators.ReleaseAll();
}

Expand All @@ -329,6 +331,7 @@ CHIP_ERROR DefaultSceneTableImpl::SetSceneTableEntry(FabricIndex fabric_index, c

return fabric.SaveScene(mStorage, entry);
}

CHIP_ERROR DefaultSceneTableImpl::GetSceneTableEntry(FabricIndex fabric_index, SceneStorageId scene_id, SceneTableEntry & entry)
{
FabricSceneData fabric(fabric_index);
Expand All @@ -343,6 +346,7 @@ CHIP_ERROR DefaultSceneTableImpl::GetSceneTableEntry(FabricIndex fabric_index, S

return CHIP_NO_ERROR;
}

CHIP_ERROR DefaultSceneTableImpl::RemoveSceneTableEntry(FabricIndex fabric_index, SceneStorageId scene_id)
{
FabricSceneData fabric(fabric_index);
Expand Down Expand Up @@ -371,124 +375,81 @@ CHIP_ERROR DefaultSceneTableImpl::RemoveSceneTableEntryAtPosition(FabricIndex fa
return fabric.RemoveScene(mStorage, scene.mStorageId);
}

/// @brief Register a handler in the handler list
/// @brief Register a handler in the handler linked list
/// @param handler Cluster specific handler for extension field sets interaction
/// @return CHIP_NO_ERROR if handler was registered, CHIP_ERROR_NO_MEMORY if the handler list is full
CHIP_ERROR DefaultSceneTableImpl::RegisterHandler(SceneHandler * handler)
void DefaultSceneTableImpl::RegisterHandler(SceneHandler * handler)
{
uint8_t firstEmptyPosition = kInvalidPosition;

for (uint8_t i = 0; i < kMaxSceneHandlers; i++)
{
if (this->mHandlers[i] == handler)
{
this->mHandlers[i] = handler;
return CHIP_NO_ERROR;
}
if (this->mHandlers[i] == nullptr && firstEmptyPosition == kInvalidPosition)
{
firstEmptyPosition = i;
}
}

// if found, insert at found position, otherwise at first free possition, otherwise return error
if (firstEmptyPosition < kMaxSceneHandlers)
{
this->mHandlers[firstEmptyPosition] = handler;
this->mNumHandlers++;
return CHIP_NO_ERROR;
}

return CHIP_ERROR_NO_MEMORY;
mHandlerList.PushFront(handler);
mNumHandlers++;
}

CHIP_ERROR DefaultSceneTableImpl::UnregisterHandler(SceneHandler * handler)
void DefaultSceneTableImpl::UnregisterHandler(SceneHandler * handler)
{
uint8_t position = kInvalidPosition;

// Verify list is populated and handler is not null
VerifyOrReturnValue(!this->HandlerListEmpty() && !(handler == nullptr), CHIP_NO_ERROR);

// Finds the position of the Handler to unregister
for (uint8_t i = 0; i < this->mNumHandlers; i++)
{
if (this->mHandlers[i] == handler)
{
position = i;
break;
}
}

// Verify Handler was found
VerifyOrReturnValue(position < kMaxSceneHandlers, CHIP_NO_ERROR);

uint8_t nextPos = static_cast<uint8_t>(position + 1);
uint8_t moveNum = static_cast<uint8_t>(kMaxSceneHandlers - nextPos);

// TODO: Implement general array management methods
// Compress array after removal
if (moveNum)
{
memmove(&this->mHandlers[position], &this->mHandlers[nextPos], sizeof(this->mHandlers[position]) * moveNum);
}

this->mNumHandlers--;
// Clear last occupied position
this->mHandlers[mNumHandlers] = nullptr;

return CHIP_NO_ERROR;
VerifyOrReturn(!this->HandlerListEmpty() && !(handler == nullptr));
mHandlerList.Remove(handler);
mNumHandlers--;
}

CHIP_ERROR DefaultSceneTableImpl::UnregisterAllHandlers()
void DefaultSceneTableImpl::UnregisterAllHandlers()
{
for (uint8_t i = 0; i < this->mNumHandlers; i++)
while (!mHandlerList.Empty())
{
ReturnErrorOnFailure(this->UnregisterHandler(this->mHandlers[0]));
IntrusiveList<SceneHandler>::Iterator foo = mHandlerList.begin();
SceneHandler * handle = &(*foo);
mHandlerList.Remove((handle));
mNumHandlers--;
}

return CHIP_NO_ERROR;
}

/// @brief Gets the field sets for the clusters implemented on a specific endpoint and store them in an EFS (extension field set).
/// Does so by going through the SceneHandler list and calling the first handler the list find for each specific clusters.
/// @param scene Scene in which the EFS gets populated
CHIP_ERROR DefaultSceneTableImpl::SceneSaveEFS(SceneTableEntry & scene)
{

if (!this->HandlerListEmpty())
{
for (uint8_t i = 0; i < this->mNumHandlers; i++)
uint8_t clusterCount = 0;
clusterId cArray[kMaxClusterPerScenes];
Span<clusterId> cSpan(cArray);
clusterCount = GetClustersFromEndpoint(scene.mStorageId.mEndpointId, cArray, kMaxClusterPerScenes);
cSpan.reduce_size(clusterCount);
for (clusterId cluster : cSpan)
{
clusterId cArray[kMaxClusterPerScenes];
Span<clusterId> cSpan(cArray);
if (this->mHandlers[i] != nullptr)
ExtensionFieldSet EFS;
MutableByteSpan EFSSpan = MutableByteSpan(EFS.mBytesBuffer, kMaxFieldBytesPerCluster);
EFS.mID = cluster;

IntrusiveList<SceneHandler>::Iterator iter = mHandlerList.begin();
while (iter != mHandlerList.end())
{
this->mHandlers[i]->GetSupportedClusters(scene.mStorageId.mEndpointId, cSpan);
for (clusterId cluster : cSpan)
if (iter->SupportsCluster(scene.mStorageId.mEndpointId, cluster))
{
ExtensionFieldSet EFS;
MutableByteSpan EFSSpan = MutableByteSpan(EFS.mBytesBuffer, kMaxFieldBytesPerCluster);

EFS.mID = cluster;
ReturnErrorOnFailure(this->mHandlers[i]->SerializeSave(scene.mStorageId.mEndpointId, EFS.mID, EFSSpan));
ReturnErrorOnFailure(iter->SerializeSave(scene.mStorageId.mEndpointId, EFS.mID, EFSSpan));
EFS.mUsedBytes = static_cast<uint8_t>(EFSSpan.size());
ReturnErrorOnFailure(scene.mStorageData.mExtensionFieldSets.InsertFieldSet(EFS));
break;
}
iter++;
}
}
}

return CHIP_NO_ERROR;
}

CHIP_ERROR DefaultSceneTableImpl::SceneApplyEFS(FabricIndex fabric_index, const SceneStorageId & scene_id)
/// @brief Retrieves the values of extension field sets on a scene and applies them to each cluster on the endpoint of the scene.
/// Does so by iterating through mHandlerList for each cluster in the EFS and calling the FIRST handler found that supports the
/// cluster. Does so by going through the SceneHandler list and calling the first handler the list find for each specific clusters.
/// @param scene Scene providing the EFSs (extension field sets)
CHIP_ERROR DefaultSceneTableImpl::SceneApplyEFS(const SceneTableEntry & scene)
{
FabricSceneData fabric(fabric_index);
SceneTableData scene(fabric_index);
ExtensionFieldSet EFS;
TransitionTimeMs time;
clusterId cluster;

ReturnErrorOnFailure(fabric.Load(mStorage));
VerifyOrReturnError(fabric.Find(scene_id, scene.index) == CHIP_NO_ERROR, CHIP_ERROR_NOT_FOUND);
ReturnErrorOnFailure(scene.Load(mStorage));

if (!this->HandlerListEmpty())
{
for (uint8_t i = 0; i < scene.mStorageData.mExtensionFieldSets.GetFieldSetCount(); i++)
Expand All @@ -500,9 +461,14 @@ CHIP_ERROR DefaultSceneTableImpl::SceneApplyEFS(FabricIndex fabric_index, const

if (!EFS.IsEmpty())
{
for (uint8_t j = 0; j < this->mNumHandlers; j++)
IntrusiveList<SceneHandler>::Iterator iter = mHandlerList.begin();
while (iter != mHandlerList.end())
{
ReturnErrorOnFailure(this->mHandlers[j]->ApplyScene(scene.mStorageId.mEndpointId, cluster, EFSSpan, time));
if (iter->SupportsCluster(scene.mStorageId.mEndpointId, cluster))
{
ReturnErrorOnFailure(iter->ApplyScene(scene.mStorageId.mEndpointId, cluster, EFSSpan, time));
break;
}
}
}
}
Expand All @@ -529,6 +495,13 @@ CHIP_ERROR DefaultSceneTableImpl::RemoveFabric(FabricIndex fabric_index)
return fabric.Delete(mStorage);
}

/// @brief wrapper function around emberAfGetClustersFromEndpoint to allow testing, shimed in test configuration because
/// emberAfGetClusterFromEndpoint relies on <app/util/attribute-storage.h>, which relies on zap generated files
uint8_t DefaultSceneTableImpl::GetClustersFromEndpoint(EndpointId endpoint, ClusterId * clusterList, uint8_t listLen)
{
return emberAfGetClustersFromEndpoint(endpoint, clusterList, listLen, true);
}

DefaultSceneTableImpl::SceneEntryIterator * DefaultSceneTableImpl::IterateSceneEntries(FabricIndex fabric_index)
{
VerifyOrReturnError(IsInitialized(), nullptr);
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12 changes: 8 additions & 4 deletions src/app/clusters/scenes/SceneTableImpl.h
Original file line number Diff line number Diff line change
Expand Up @@ -200,13 +200,14 @@ class DefaultSceneTableImpl : public SceneTable<scenes::ExtensionFieldSetsImpl>
CHIP_ERROR RemoveSceneTableEntryAtPosition(FabricIndex fabric_index, SceneIndex scene_idx) override;

// SceneHandlers
CHIP_ERROR RegisterHandler(SceneHandler * handler) override;
CHIP_ERROR UnregisterHandler(SceneHandler * handler) override;
CHIP_ERROR UnregisterAllHandlers() override;
void RegisterHandler(SceneHandler * handler) override;
void UnregisterHandler(SceneHandler * handler) override;
void UnregisterAllHandlers() override;

// Extension field sets operation

CHIP_ERROR SceneSaveEFS(SceneTableEntry & scene) override;
CHIP_ERROR SceneApplyEFS(FabricIndex fabric_index, const SceneStorageId & scene_id) override;
CHIP_ERROR SceneApplyEFS(const SceneTableEntry & scene) override;

// Fabrics
CHIP_ERROR RemoveFabric(FabricIndex fabric_index) override;
Expand All @@ -215,6 +216,9 @@ class DefaultSceneTableImpl : public SceneTable<scenes::ExtensionFieldSetsImpl>
SceneEntryIterator * IterateSceneEntries(FabricIndex fabric_index) override;

protected:
// wrapper function around emberAfGetClustersFromEndpoint to allow override when testing
virtual uint8_t GetClustersFromEndpoint(EndpointId endpoint, ClusterId * clusterList, uint8_t listLen);

class SceneEntryIteratorImpl : public SceneEntryIterator
{
public:
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1 change: 0 additions & 1 deletion src/app/server/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,6 @@ static_library("server") {

public_deps = [
"${chip_root}/src/app",
"${chip_root}/src/app/clusters/scenes",
"${chip_root}/src/lib/address_resolve",
"${chip_root}/src/lib/dnssd",
"${chip_root}/src/messaging",
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4 changes: 0 additions & 4 deletions src/app/server/Server.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -162,8 +162,6 @@ CHIP_ERROR Server::Init(const ServerInitParams & initParams)
mGroupsProvider = initParams.groupDataProvider;
SetGroupDataProvider(mGroupsProvider);

mSceneTable = initParams.sceneTable;

mTestEventTriggerDelegate = initParams.testEventTriggerDelegate;

deviceInfoprovider = DeviceLayer::GetDeviceInfoProvider();
Expand Down Expand Up @@ -537,8 +535,6 @@ KvsPersistentStorageDelegate CommonCaseDeviceServerInitParams::sKvsPersistenStor
PersistentStorageOperationalKeystore CommonCaseDeviceServerInitParams::sPersistentStorageOperationalKeystore;
Credentials::PersistentStorageOpCertStore CommonCaseDeviceServerInitParams::sPersistentStorageOpCertStore;
Credentials::GroupDataProviderImpl CommonCaseDeviceServerInitParams::sGroupDataProvider;
// TODO: complete scene cluster implementation before uncommenting
// scenes::DefaultSceneTableImpl CommonCaseDeviceServerInitParams::sSceneTable;
IgnoreCertificateValidityPolicy CommonCaseDeviceServerInitParams::sDefaultCertValidityPolicy;
#if CHIP_CONFIG_ENABLE_SESSION_RESUMPTION
SimpleSessionResumptionStorage CommonCaseDeviceServerInitParams::sSessionResumptionStorage;
Expand Down
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