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Handle new naming inspections on certain enums #19633

Handle new naming inspections on certain enums

Handle new naming inspections on certain enums #19633

GitHub Actions / Test Results (macOS, SingleThread) failed May 1, 2024 in 1s

5767 passed, 2 failed and 52 skipped

Tests failed

❌ TestResults-macOS-SingleThread.trx

5821 tests were completed in 1637s with 5767 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Navigation.TestSceneStartupImport 1✅ 1❌ 12s
osu.Game.Tests.Visual.Online.TestSceneBeatmapListingOverlay 14✅ 1❌ 61s

❌ osu.Game.Tests.Visual.Navigation.TestSceneStartupImport

✅ TestConstructor
❌ TestImportCreatedNotification
	"Wait for intro" timed out

❌ osu.Game.Tests.Visual.Online.TestSceneBeatmapListingOverlay

❌ TestCardSizeSwitching(False)
	"all loaded beatmap cards are osu.Game.Beatmaps.Drawables.Cards.BeatmapCardNormal" timed out
✅ TestCardSizeSwitching(True)
✅ TestConstructor
✅ TestCorrectOldContentExpiration
✅ TestDuplicatedBeatmapOnlyShowsOnce
✅ TestExpandedCardContentNotClipped
✅ TestFeaturedArtistFilter
✅ TestHideViaBack
✅ TestHideViaBackWithScrolledSearch
✅ TestHideViaBackWithSearch
✅ TestNoBeatmapsPlaceholder
✅ TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults
✅ TestUserWithoutSupporterUsesSupporterOnlyFiltersWithResults
✅ TestUserWithSupporterUsesSupporterOnlyFiltersWithoutResults
✅ TestUserWithSupporterUsesSupporterOnlyFiltersWithResults

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Navigation.TestSceneStartupImport ► TestImportCreatedNotification

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "Wait for intro" timed out
Raw output
"Wait for intro" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Online.TestSceneBeatmapListingOverlay ► TestCardSizeSwitching(False)

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "all loaded beatmap cards are osu.Game.Beatmaps.Drawables.Cards.BeatmapCardNormal" timed out
Raw output
"all loaded beatmap cards are osu.Game.Beatmaps.Drawables.Cards.BeatmapCardNormal" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)