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Fix score no longer being saved when quick-restarting after pass #30937
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peppy
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ppy:master
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frenzibyte:fix-quick-restart-not-saving-score
Dec 5, 2024
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -83,7 +83,7 @@ public abstract partial class Player : ScreenWithBeatmapBackground, ISamplePlayb | |
/// </summary> | ||
protected virtual bool PauseOnFocusLost => true; | ||
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public Action<bool> RestartRequested; | ||
public Action<bool> PrepareLoaderForRestart; | ||
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private bool isRestarting; | ||
private bool skipExitTransition; | ||
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@@ -646,7 +646,6 @@ protected bool PerformExit(bool skipTransition = false) | |
// import current score if possible. | ||
prepareAndImportScoreAsync(); | ||
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// Screen may not be current if a restart has been performed. | ||
if (this.IsCurrentScreen()) | ||
{ | ||
skipExitTransition = skipTransition; | ||
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@@ -657,6 +656,12 @@ protected bool PerformExit(bool skipTransition = false) | |
// - the pause / fail dialog was requested but couldn't be displayed due to the type or state of this Player instance. | ||
this.Exit(); | ||
} | ||
else | ||
{ | ||
// May be restarting from results screen. | ||
if (this.GetChildScreen() != null) | ||
this.MakeCurrent(); | ||
Comment on lines
+661
to
+663
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I have ignored adding back the |
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} | ||
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return true; | ||
} | ||
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@@ -719,12 +724,8 @@ public bool Restart(bool quickRestart = false) | |
// stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader. | ||
musicController.Stop(); | ||
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if (RestartRequested != null) | ||
{ | ||
skipExitTransition = quickRestart; | ||
RestartRequested?.Invoke(quickRestart); | ||
return true; | ||
} | ||
skipExitTransition = quickRestart; | ||
PrepareLoaderForRestart?.Invoke(quickRestart); | ||
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return PerformExit(quickRestart); | ||
} | ||
|
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What's with the rename? I preferred the old name.
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I'd say it's because the
PlayerLoader
is no longer responsible for performing the restart, ie. callingthis.MakeCurrent()
. theRequested
terminology implies that another component is going to make the decision of whether a restart should actually occur.