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Clamp estimateImproperlyFollowedDifficultSliders for lazer scores #30544
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Sure, but isn't this hiding the issue? |
I guess it is. Is that a bad thing? |
It's the same for stable scores:
And existed before #27691 was merged:
So if there is an issue with this change, then we should probably remove the clamping for stable scores (and maybe reconsider other/similar occurrences in diffcalc). |
As I read it, that's because it's an estimation where the lazer path is supposed to be more accurate. But sure. |
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Approved but blocked on #30566 😴
Sorry, I'm going to use this PR as a bit of a testbed. |
!diffcalc |
Fixes instances of maps giving too much pp if their slider count on the servers is less than their actual slider count (or any other scenario where a negative number of dropped slider ends is feasible)