Improve IBeatSyncProvider
interface and reduce beatmap track dependence
#19548
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As a preliminary step to moving out more of the clock/offset logic to a higher level, I want to start by reducing dependence on
WorkingBeatmap.Track
. Most of the usages outside of editor/player are for beat sync purposes (ie. animating various components), so I've gone through each of these usages and removed any references to the beatmap itself.