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Add basic consideration of density for HP drain
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smoogipoo committed Dec 22, 2023
1 parent 3f6dad5 commit a018550
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Showing 2 changed files with 53 additions and 6 deletions.
4 changes: 4 additions & 0 deletions osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@

using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;

Expand All @@ -15,6 +17,8 @@ public OsuHealthProcessor(double drainStartTime, double drainLenience = 0)
{
}

protected override int? GetDensityGroup(HitObject hitObject) => (hitObject as IHasComboInformation)?.ComboIndex;

protected override double GetHealthIncreaseFor(JudgementResult result)
{
switch (result.Type)
Expand Down
55 changes: 49 additions & 6 deletions osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,9 @@ public partial class DrainingHealthProcessor : HealthProcessor
/// </summary>
protected readonly double DrainLenience;

private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>();
private readonly List<HealthIncrease> healthIncreases = new List<HealthIncrease>();
private readonly Dictionary<int, double> densityMultiplierByGroup = new Dictionary<int, double>();

private double gameplayEndTime;
private double targetMinimumHealth;

Expand Down Expand Up @@ -133,14 +135,33 @@ protected override void ApplyResultInternal(JudgementResult result)
{
base.ApplyResultInternal(result);

if (!result.Type.IsBonus())
healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
if (IsSimulating && !result.Type.IsBonus())
{
healthIncreases.Add(new HealthIncrease(
result.HitObject.GetEndTime() + result.TimeOffset,
GetHealthIncreaseFor(result),
GetDensityGroup(result.HitObject)));
}
}

protected override double GetHealthIncreaseFor(JudgementResult result) => base.GetHealthIncreaseFor(result) * getDensityMultiplier(GetDensityGroup(result.HitObject));

private double getDensityMultiplier(int? group)
{
if (group == null)
return 1;

return densityMultiplierByGroup.TryGetValue(group.Value, out double multiplier) ? multiplier : 1;
}

protected virtual int? GetDensityGroup(HitObject hitObject) => null;

protected override void Reset(bool storeResults)
{
base.Reset(storeResults);

densityMultiplierByGroup.Clear();

if (storeResults)
DrainRate = ComputeDrainRate();

Expand All @@ -152,6 +173,24 @@ protected virtual double ComputeDrainRate()
if (healthIncreases.Count <= 1)
return 0;

// Normalise the health gain during sections with higher densities.
(int group, double avgIncrease)[] avgIncreasesByGroup = healthIncreases
.Where(i => i.Group != null)
.GroupBy(i => i.Group)
.Select(g => ((int)g.Key!, g.Sum(i => i.Amount) / (g.Max(i => i.Time) - g.Min(i => i.Time) + 1)))
.ToArray();

if (avgIncreasesByGroup.Length > 1)
{
double overallAverageIncrease = avgIncreasesByGroup.Average(g => g.avgIncrease);

foreach ((int group, double avgIncrease) in avgIncreasesByGroup)
{
// Reduce the health increase for groups that return more health than average.
densityMultiplierByGroup[group] = Math.Min(1, overallAverageIncrease / avgIncrease);
}
}

int adjustment = 1;
double result = 1;

Expand All @@ -165,8 +204,8 @@ protected virtual double ComputeDrainRate()

for (int i = 0; i < healthIncreases.Count; i++)
{
double currentTime = healthIncreases[i].time;
double lastTime = i > 0 ? healthIncreases[i - 1].time : DrainStartTime;
double currentTime = healthIncreases[i].Time;
double lastTime = i > 0 ? healthIncreases[i - 1].Time : DrainStartTime;

while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= currentTime)
{
Expand All @@ -177,10 +216,12 @@ protected virtual double ComputeDrainRate()
currentBreak++;
}

double multiplier = getDensityMultiplier(healthIncreases[i].Group);

// Apply health adjustments
currentHealth -= (currentTime - lastTime) * result;
lowestHealth = Math.Min(lowestHealth, currentHealth);
currentHealth = Math.Min(1, currentHealth + healthIncreases[i].health);
currentHealth = Math.Min(1, currentHealth + healthIncreases[i].Amount * multiplier);

// Common scenario for when the drain rate is definitely too harsh
if (lowestHealth < 0)
Expand All @@ -198,5 +239,7 @@ protected virtual double ComputeDrainRate()

return result;
}

private record struct HealthIncrease(double Time, double Amount, int? Group);
}
}

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