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Fix argon health bar not relative sizing correctly
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bdach committed Nov 14, 2023
1 parent 572ec91 commit 83f8f03
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,13 @@ protected override void LoadComplete()

Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true);

// we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`.
// setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same,
// but that is not what we want in this case, since the width at this point is valid in the *target* sizing mode.
// to counteract this, store the numerical value here, and restore it after setting the correct initial relative sizing axes.
float previousWidth = Width;
UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
Width = previousWidth;

BarHeight.BindValueChanged(_ => updatePath(), true);
}
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