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Merge pull request #25104 from bdach/make-realm-key-binding-action-su…
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Refactor key binding panel for easier usage
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peppy authored Oct 13, 2023
2 parents aabed8b + 549a658 commit 7c36848
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48 changes: 48 additions & 0 deletions osu.Game.Tests/Input/RealmKeyBindingTest.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Visual;
using osuTK.Input;

namespace osu.Game.Tests.Input
{
[HeadlessTest]
public partial class RealmKeyBindingTest : OsuTestScene
{
[Resolved]
private RulesetStore rulesets { get; set; } = null!;

[Test]
public void TestUnmapGlobalAction()
{
var keyBinding = new RealmKeyBinding(GlobalAction.ToggleReplaySettings, KeyCombination.FromKey(Key.Z));

AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)GlobalAction.ToggleReplaySettings));
AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(GlobalAction.ToggleReplaySettings));
}

[TestCase(typeof(OsuRuleset), OsuAction.Smoke, null)]
[TestCase(typeof(TaikoRuleset), TaikoAction.LeftCentre, null)]
[TestCase(typeof(CatchRuleset), CatchAction.MoveRight, null)]
[TestCase(typeof(ManiaRuleset), ManiaAction.Key7, 7)]
public void TestUnmapRulesetActions(Type rulesetType, object action, int? variant)
{
string rulesetName = ((Ruleset)Activator.CreateInstance(rulesetType)!).ShortName;
var keyBinding = new RealmKeyBinding(action, KeyCombination.FromKey(Key.Z), rulesetName, variant);

AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)action));
AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(action));
}
}
}
94 changes: 72 additions & 22 deletions osu.Game/Input/Bindings/GlobalActionContainer.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input;
Expand All @@ -13,6 +14,8 @@ namespace osu.Game.Input.Bindings
{
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction>
{
protected override bool Prioritised => true;

private readonly IKeyBindingHandler<GlobalAction>? handler;

public GlobalActionContainer(OsuGameBase? game)
Expand All @@ -22,22 +25,62 @@ public GlobalActionContainer(OsuGameBase? game)
handler = h;
}

protected override bool Prioritised => true;

// IMPORTANT: Take care when changing order of the items in the enumerable.
// It is used to decide the order of precedence, with the earlier items having higher precedence.
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
.Concat(EditorKeyBindings)
.Concat(InGameKeyBindings)
.Concat(ReplayKeyBindings)
.Concat(SongSelectKeyBindings)
.Concat(AudioControlKeyBindings)
/// <summary>
/// All default key bindings across all categories, ordered with highest priority first.
/// </summary>
/// <remarks>
/// IMPORTANT: Take care when changing order of the items in the enumerable.
/// It is used to decide the order of precedence, with the earlier items having higher precedence.
/// </remarks>
public override IEnumerable<IKeyBinding> DefaultKeyBindings => globalKeyBindings
.Concat(editorKeyBindings)
.Concat(inGameKeyBindings)
.Concat(replayKeyBindings)
.Concat(songSelectKeyBindings)
.Concat(audioControlKeyBindings)
// Overlay bindings may conflict with more local cases like the editor so they are checked last.
// It has generally been agreed on that local screens like the editor should have priority,
// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
.Concat(OverlayKeyBindings);
.Concat(overlayKeyBindings);

public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category)
{
switch (category)
{
case GlobalActionCategory.General:
return globalKeyBindings;

case GlobalActionCategory.Editor:
return editorKeyBindings;

case GlobalActionCategory.InGame:
return inGameKeyBindings;

case GlobalActionCategory.Replay:
return replayKeyBindings;

case GlobalActionCategory.SongSelect:
return songSelectKeyBindings;

case GlobalActionCategory.AudioControl:
return audioControlKeyBindings;

case GlobalActionCategory.Overlays:
return overlayKeyBindings;

default:
throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}");
}
}

public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category)
=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct();

public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;

public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);

private static IEnumerable<KeyBinding> globalKeyBindings => new[]
{
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
Expand Down Expand Up @@ -67,7 +110,7 @@ public GlobalActionContainer(OsuGameBase? game)
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
};

public IEnumerable<KeyBinding> OverlayKeyBindings => new[]
private static IEnumerable<KeyBinding> overlayKeyBindings => new[]
{
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying),
Expand All @@ -77,7 +120,7 @@ public GlobalActionContainer(OsuGameBase? game)
new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
};

public IEnumerable<KeyBinding> EditorKeyBindings => new[]
private static IEnumerable<KeyBinding> editorKeyBindings => new[]
{
new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
Expand All @@ -101,7 +144,7 @@ public GlobalActionContainer(OsuGameBase? game)
new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
};

public IEnumerable<KeyBinding> InGameKeyBindings => new[]
private static IEnumerable<KeyBinding> inGameKeyBindings => new[]
{
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene),
Expand All @@ -118,7 +161,7 @@ public GlobalActionContainer(OsuGameBase? game)
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
};

public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
private static IEnumerable<KeyBinding> replayKeyBindings => new[]
{
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
Expand All @@ -127,7 +170,7 @@ public GlobalActionContainer(OsuGameBase? game)
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
};

public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
private static IEnumerable<KeyBinding> songSelectKeyBindings => new[]
{
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
Expand All @@ -136,7 +179,7 @@ public GlobalActionContainer(OsuGameBase? game)
new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods),
};

public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
private static IEnumerable<KeyBinding> audioControlKeyBindings => new[]
{
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
Expand All @@ -153,10 +196,6 @@ public GlobalActionContainer(OsuGameBase? game)
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
};

public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;

public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
}

public enum GlobalAction
Expand Down Expand Up @@ -365,4 +404,15 @@ public enum GlobalAction
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
EditorToggleRotateControl,
}

public enum GlobalActionCategory
{
General,
Editor,
InGame,
Replay,
SongSelect,
AudioControl,
Overlays
}
}
24 changes: 24 additions & 0 deletions osu.Game/Input/Bindings/RealmKeyBinding.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
using osu.Game.Rulesets;
using Realms;

namespace osu.Game.Input.Bindings
Expand All @@ -26,6 +28,13 @@ public KeyCombination KeyCombination
set => KeyCombinationString = value.ToString();
}

/// <summary>
/// The resultant action which is triggered by this binding.
/// </summary>
/// <remarks>
/// This implementation always returns an integer.
/// If wanting to get the actual enum-typed value, use <see cref="GetAction"/>.
/// </remarks>
[Ignored]
public object Action
{
Expand Down Expand Up @@ -53,5 +62,20 @@ public RealmKeyBinding(object action, KeyCombination keyCombination, string? rul
private RealmKeyBinding()
{
}

public object GetAction(RulesetStore rulesets)
{
if (string.IsNullOrEmpty(RulesetName))
return (GlobalAction)ActionInt;

var ruleset = rulesets.GetRuleset(RulesetName);
var actionType = ruleset!.CreateInstance()
.GetDefaultKeyBindings(Variant ?? 0)
.First() // let's just assume nobody does something stupid like mix multiple types...
.Action
.GetType();

return Enum.ToObject(actionType, ActionInt);
}
}
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
Expand All @@ -18,92 +19,19 @@ public partial class GlobalKeyBindingsSection : SettingsSection

public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader;

public GlobalKeyBindingsSection(GlobalActionContainer manager)
[BackgroundDependencyLoader]
private void load()
{
Add(new DefaultBindingsSubsection(manager));
Add(new OverlayBindingsSubsection(manager));
Add(new AudioControlKeyBindingsSubsection(manager));
Add(new SongSelectKeyBindingSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
Add(new ReplayKeyBindingsSubsection(manager));
Add(new EditorKeyBindingsSubsection(manager));
}

private partial class DefaultBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => string.Empty;

public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.GlobalKeyBindings;
}
}

private partial class OverlayBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.OverlaysSection;

public OverlayBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.OverlayKeyBindings;
}
}

private partial class SongSelectKeyBindingSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.SongSelectSection;

public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.SongSelectKeyBindings;
}
}

private partial class InGameKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.InGameSection;

public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.InGameKeyBindings;
}
}

private partial class ReplayKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.ReplaySection;

public ReplayKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.ReplayKeyBindings;
}
}

private partial class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.AudioSection;

public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.AudioControlKeyBindings;
}
}

private partial class EditorKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.EditorSection;

public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
AddRange(new[]
{
Defaults = manager.EditorKeyBindings;
}
new GlobalKeyBindingsSubsection(string.Empty, GlobalActionCategory.General),
new GlobalKeyBindingsSubsection(InputSettingsStrings.OverlaysSection, GlobalActionCategory.Overlays),
new GlobalKeyBindingsSubsection(InputSettingsStrings.AudioSection, GlobalActionCategory.AudioControl),
new GlobalKeyBindingsSubsection(InputSettingsStrings.SongSelectSection, GlobalActionCategory.SongSelect),
new GlobalKeyBindingsSubsection(InputSettingsStrings.InGameSection, GlobalActionCategory.InGame),
new GlobalKeyBindingsSubsection(InputSettingsStrings.ReplaySection, GlobalActionCategory.Replay),
new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorSection, GlobalActionCategory.Editor),
});
}
}
}
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