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Merge pull request #25104 from bdach/make-realm-key-binding-action-su…
…ck-less Refactor key binding panel for easier usage
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System; | ||
using NUnit.Framework; | ||
using osu.Framework.Allocation; | ||
using osu.Framework.Input.Bindings; | ||
using osu.Framework.Testing; | ||
using osu.Game.Input.Bindings; | ||
using osu.Game.Rulesets; | ||
using osu.Game.Rulesets.Catch; | ||
using osu.Game.Rulesets.Mania; | ||
using osu.Game.Rulesets.Osu; | ||
using osu.Game.Rulesets.Taiko; | ||
using osu.Game.Tests.Visual; | ||
using osuTK.Input; | ||
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namespace osu.Game.Tests.Input | ||
{ | ||
[HeadlessTest] | ||
public partial class RealmKeyBindingTest : OsuTestScene | ||
{ | ||
[Resolved] | ||
private RulesetStore rulesets { get; set; } = null!; | ||
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[Test] | ||
public void TestUnmapGlobalAction() | ||
{ | ||
var keyBinding = new RealmKeyBinding(GlobalAction.ToggleReplaySettings, KeyCombination.FromKey(Key.Z)); | ||
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AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)GlobalAction.ToggleReplaySettings)); | ||
AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(GlobalAction.ToggleReplaySettings)); | ||
} | ||
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[TestCase(typeof(OsuRuleset), OsuAction.Smoke, null)] | ||
[TestCase(typeof(TaikoRuleset), TaikoAction.LeftCentre, null)] | ||
[TestCase(typeof(CatchRuleset), CatchAction.MoveRight, null)] | ||
[TestCase(typeof(ManiaRuleset), ManiaAction.Key7, 7)] | ||
public void TestUnmapRulesetActions(Type rulesetType, object action, int? variant) | ||
{ | ||
string rulesetName = ((Ruleset)Activator.CreateInstance(rulesetType)!).ShortName; | ||
var keyBinding = new RealmKeyBinding(action, KeyCombination.FromKey(Key.Z), rulesetName, variant); | ||
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AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)action)); | ||
AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(action)); | ||
} | ||
} | ||
} |
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using osu.Framework.Input; | ||
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@@ -13,6 +14,8 @@ namespace osu.Game.Input.Bindings | |
{ | ||
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction> | ||
{ | ||
protected override bool Prioritised => true; | ||
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private readonly IKeyBindingHandler<GlobalAction>? handler; | ||
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public GlobalActionContainer(OsuGameBase? game) | ||
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@@ -22,22 +25,62 @@ public GlobalActionContainer(OsuGameBase? game) | |
handler = h; | ||
} | ||
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protected override bool Prioritised => true; | ||
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// IMPORTANT: Take care when changing order of the items in the enumerable. | ||
// It is used to decide the order of precedence, with the earlier items having higher precedence. | ||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings | ||
.Concat(EditorKeyBindings) | ||
.Concat(InGameKeyBindings) | ||
.Concat(ReplayKeyBindings) | ||
.Concat(SongSelectKeyBindings) | ||
.Concat(AudioControlKeyBindings) | ||
/// <summary> | ||
/// All default key bindings across all categories, ordered with highest priority first. | ||
/// </summary> | ||
/// <remarks> | ||
/// IMPORTANT: Take care when changing order of the items in the enumerable. | ||
/// It is used to decide the order of precedence, with the earlier items having higher precedence. | ||
/// </remarks> | ||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => globalKeyBindings | ||
.Concat(editorKeyBindings) | ||
.Concat(inGameKeyBindings) | ||
.Concat(replayKeyBindings) | ||
.Concat(songSelectKeyBindings) | ||
.Concat(audioControlKeyBindings) | ||
// Overlay bindings may conflict with more local cases like the editor so they are checked last. | ||
// It has generally been agreed on that local screens like the editor should have priority, | ||
// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones. | ||
.Concat(OverlayKeyBindings); | ||
.Concat(overlayKeyBindings); | ||
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public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category) | ||
{ | ||
switch (category) | ||
{ | ||
case GlobalActionCategory.General: | ||
return globalKeyBindings; | ||
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case GlobalActionCategory.Editor: | ||
return editorKeyBindings; | ||
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case GlobalActionCategory.InGame: | ||
return inGameKeyBindings; | ||
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case GlobalActionCategory.Replay: | ||
return replayKeyBindings; | ||
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case GlobalActionCategory.SongSelect: | ||
return songSelectKeyBindings; | ||
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case GlobalActionCategory.AudioControl: | ||
return audioControlKeyBindings; | ||
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case GlobalActionCategory.Overlays: | ||
return overlayKeyBindings; | ||
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default: | ||
throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}"); | ||
} | ||
} | ||
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public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category) | ||
=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct(); | ||
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true; | ||
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[] | ||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e); | ||
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private static IEnumerable<KeyBinding> globalKeyBindings => new[] | ||
{ | ||
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), | ||
new KeyBinding(InputKey.Down, GlobalAction.SelectNext), | ||
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@@ -67,7 +110,7 @@ public GlobalActionContainer(OsuGameBase? game) | |
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), | ||
}; | ||
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public IEnumerable<KeyBinding> OverlayKeyBindings => new[] | ||
private static IEnumerable<KeyBinding> overlayKeyBindings => new[] | ||
{ | ||
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat), | ||
new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying), | ||
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@@ -77,7 +120,7 @@ public GlobalActionContainer(OsuGameBase? game) | |
new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), | ||
}; | ||
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public IEnumerable<KeyBinding> EditorKeyBindings => new[] | ||
private static IEnumerable<KeyBinding> editorKeyBindings => new[] | ||
{ | ||
new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode), | ||
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode), | ||
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@@ -101,7 +144,7 @@ public GlobalActionContainer(OsuGameBase? game) | |
new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl), | ||
}; | ||
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public IEnumerable<KeyBinding> InGameKeyBindings => new[] | ||
private static IEnumerable<KeyBinding> inGameKeyBindings => new[] | ||
{ | ||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), | ||
new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene), | ||
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@@ -118,7 +161,7 @@ public GlobalActionContainer(OsuGameBase? game) | |
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay), | ||
}; | ||
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public IEnumerable<KeyBinding> ReplayKeyBindings => new[] | ||
private static IEnumerable<KeyBinding> replayKeyBindings => new[] | ||
{ | ||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay), | ||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay), | ||
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@@ -127,7 +170,7 @@ public GlobalActionContainer(OsuGameBase? game) | |
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings), | ||
}; | ||
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public IEnumerable<KeyBinding> SongSelectKeyBindings => new[] | ||
private static IEnumerable<KeyBinding> songSelectKeyBindings => new[] | ||
{ | ||
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection), | ||
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom), | ||
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@@ -136,7 +179,7 @@ public GlobalActionContainer(OsuGameBase? game) | |
new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), | ||
}; | ||
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public IEnumerable<KeyBinding> AudioControlKeyBindings => new[] | ||
private static IEnumerable<KeyBinding> audioControlKeyBindings => new[] | ||
{ | ||
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume), | ||
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume), | ||
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@@ -153,10 +196,6 @@ public GlobalActionContainer(OsuGameBase? game) | |
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay), | ||
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay) | ||
}; | ||
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true; | ||
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e); | ||
} | ||
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public enum GlobalAction | ||
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@@ -365,4 +404,15 @@ public enum GlobalAction | |
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] | ||
EditorToggleRotateControl, | ||
} | ||
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public enum GlobalActionCategory | ||
{ | ||
General, | ||
Editor, | ||
InGame, | ||
Replay, | ||
SongSelect, | ||
AudioControl, | ||
Overlays | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,7 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using osu.Framework.Allocation; | ||
using osu.Framework.Graphics; | ||
using osu.Framework.Graphics.Sprites; | ||
using osu.Framework.Localisation; | ||
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@@ -18,92 +19,19 @@ public partial class GlobalKeyBindingsSection : SettingsSection | |
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public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader; | ||
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public GlobalKeyBindingsSection(GlobalActionContainer manager) | ||
[BackgroundDependencyLoader] | ||
private void load() | ||
{ | ||
Add(new DefaultBindingsSubsection(manager)); | ||
Add(new OverlayBindingsSubsection(manager)); | ||
Add(new AudioControlKeyBindingsSubsection(manager)); | ||
Add(new SongSelectKeyBindingSubsection(manager)); | ||
Add(new InGameKeyBindingsSubsection(manager)); | ||
Add(new ReplayKeyBindingsSubsection(manager)); | ||
Add(new EditorKeyBindingsSubsection(manager)); | ||
} | ||
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private partial class DefaultBindingsSubsection : KeyBindingsSubsection | ||
{ | ||
protected override LocalisableString Header => string.Empty; | ||
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public DefaultBindingsSubsection(GlobalActionContainer manager) | ||
: base(null) | ||
{ | ||
Defaults = manager.GlobalKeyBindings; | ||
} | ||
} | ||
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private partial class OverlayBindingsSubsection : KeyBindingsSubsection | ||
{ | ||
protected override LocalisableString Header => InputSettingsStrings.OverlaysSection; | ||
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public OverlayBindingsSubsection(GlobalActionContainer manager) | ||
: base(null) | ||
{ | ||
Defaults = manager.OverlayKeyBindings; | ||
} | ||
} | ||
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private partial class SongSelectKeyBindingSubsection : KeyBindingsSubsection | ||
{ | ||
protected override LocalisableString Header => InputSettingsStrings.SongSelectSection; | ||
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public SongSelectKeyBindingSubsection(GlobalActionContainer manager) | ||
: base(null) | ||
{ | ||
Defaults = manager.SongSelectKeyBindings; | ||
} | ||
} | ||
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private partial class InGameKeyBindingsSubsection : KeyBindingsSubsection | ||
{ | ||
protected override LocalisableString Header => InputSettingsStrings.InGameSection; | ||
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public InGameKeyBindingsSubsection(GlobalActionContainer manager) | ||
: base(null) | ||
{ | ||
Defaults = manager.InGameKeyBindings; | ||
} | ||
} | ||
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private partial class ReplayKeyBindingsSubsection : KeyBindingsSubsection | ||
{ | ||
protected override LocalisableString Header => InputSettingsStrings.ReplaySection; | ||
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public ReplayKeyBindingsSubsection(GlobalActionContainer manager) | ||
: base(null) | ||
{ | ||
Defaults = manager.ReplayKeyBindings; | ||
} | ||
} | ||
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private partial class AudioControlKeyBindingsSubsection : KeyBindingsSubsection | ||
{ | ||
protected override LocalisableString Header => InputSettingsStrings.AudioSection; | ||
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public AudioControlKeyBindingsSubsection(GlobalActionContainer manager) | ||
: base(null) | ||
{ | ||
Defaults = manager.AudioControlKeyBindings; | ||
} | ||
} | ||
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private partial class EditorKeyBindingsSubsection : KeyBindingsSubsection | ||
{ | ||
protected override LocalisableString Header => InputSettingsStrings.EditorSection; | ||
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public EditorKeyBindingsSubsection(GlobalActionContainer manager) | ||
: base(null) | ||
AddRange(new[] | ||
{ | ||
Defaults = manager.EditorKeyBindings; | ||
} | ||
new GlobalKeyBindingsSubsection(string.Empty, GlobalActionCategory.General), | ||
new GlobalKeyBindingsSubsection(InputSettingsStrings.OverlaysSection, GlobalActionCategory.Overlays), | ||
new GlobalKeyBindingsSubsection(InputSettingsStrings.AudioSection, GlobalActionCategory.AudioControl), | ||
new GlobalKeyBindingsSubsection(InputSettingsStrings.SongSelectSection, GlobalActionCategory.SongSelect), | ||
new GlobalKeyBindingsSubsection(InputSettingsStrings.InGameSection, GlobalActionCategory.InGame), | ||
new GlobalKeyBindingsSubsection(InputSettingsStrings.ReplaySection, GlobalActionCategory.Replay), | ||
new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorSection, GlobalActionCategory.Editor), | ||
}); | ||
} | ||
} | ||
} |
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