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Merge pull request #30956 from peppy/named-pipe
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Fix osu! sometimes not starting when WSL is running in the background
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peppy authored Dec 7, 2024
2 parents 5849a69 + b9f1fef commit 3e7005d
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Showing 7 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion osu.Android.props
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Expand Up @@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1205.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1206.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
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2 changes: 1 addition & 1 deletion osu.Desktop/Program.cs
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Expand Up @@ -99,7 +99,7 @@ public static void Main(string[] args)

var hostOptions = new HostOptions
{
IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null,
IPCPipeName = !tournamentClient ? OsuGame.IPC_PIPE_NAME : null,
FriendlyGameName = OsuGameBase.GAME_NAME,
};

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Expand Up @@ -63,7 +63,7 @@ public override void SetUpSteps()
});
AddStep("create IPC sender channels", () =>
{
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPort = OsuGame.IPC_PORT });
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPipeName = OsuGame.IPC_PIPE_NAME });
osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
});
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4 changes: 2 additions & 2 deletions osu.Game/OsuGame.cs
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Expand Up @@ -87,9 +87,9 @@ public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, IL
{
#if DEBUG
// Different port allows running release and debug builds alongside each other.
public const int IPC_PORT = 44824;
public const string IPC_PIPE_NAME = "osu-lazer-debug";
#else
public const int IPC_PORT = 44823;
public const string IPC_PORT = "osu-lazer";
#endif

/// <summary>
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2 changes: 1 addition & 1 deletion osu.Game/Tests/CleanRunHeadlessGameHost.cs
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Expand Up @@ -27,7 +27,7 @@ public CleanRunHeadlessGameHost(bool bindIPC = false, bool realtime = true, bool
[CallerMemberName] string callingMethodName = @"")
: base($"{callingMethodName}-{Guid.NewGuid()}", new HostOptions
{
IPCPort = bindIPC ? OsuGame.IPC_PORT : null,
IPCPipeName = bindIPC ? OsuGame.IPC_PIPE_NAME : null,
}, bypassCleanup: bypassCleanupOnDispose, realtime: realtime)
{
this.bypassCleanupOnSetup = bypassCleanupOnSetup;
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2 changes: 1 addition & 1 deletion osu.Game/osu.Game.csproj
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Expand Up @@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.1205.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.1206.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.1202.0" />
<PackageReference Include="Sentry" Version="4.13.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
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2 changes: 1 addition & 1 deletion osu.iOS.props
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Expand Up @@ -17,6 +17,6 @@
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1205.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1206.0" />
</ItemGroup>
</Project>

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