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Update Gameplay differences in osu!(lazer) #10922

Merged
merged 3 commits into from
Feb 12, 2024
Merged

Update Gameplay differences in osu!(lazer) #10922

merged 3 commits into from
Feb 12, 2024

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Walavouchey
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let me know if i have missed anything

wherever i've set "needs further consideration" to "no" is due to the best of my understanding, that the corresponding mechanics are basically in a locked state at this point

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(I don't have a complete understanding of lazer, someone please double-check)

| Intentionally changed | ![Yes][true] |
| Needs further consideration | ![No][false] |

### Slider end leniency is now more lenient
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this gets the point across, but man

| Intentionally changed | ![Yes][true] |
| Needs further consideration | ![Yes][true] |
| Needs further consideration | ![No][false] |

### Hit window edge calculations do not match stable
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Not sure if you want to change this here, but we're pretty much at the point where the added complexity of trying to fix this is beyond anything it's achieving. See ppy/osu#26452 for current progress towards maybe making this happen, but I wouldn't hold out.

Probably fine to not update for now though.

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3 participants