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Can InstancedRigidBodies have their own Attractors? #365

Answered by wiledal
casualWaist asked this question in Q&A

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Never tried this! But it might work to add an attractor within the colliderNodes array, as those are directly injected into the RigidBodies as children.

<InstancedRigidBodies colliderNodes={[
  <Attractor />
]} />

Again, I haven't tried this, but it should technically work.

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@casualWaist

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