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Bug fix: applying camera up.z vector at scene init #3256
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f82007b
fix for issue 2425
archmoj d8ef9eb
revised camera positions in 3 mocks
archmoj 556268b
updated mocks and baseline images
archmoj eb72856
moved overwrites to layout defaults
archmoj 789cfd9
fix syntax
archmoj 4014c35
revised snowden mock and baseline
archmoj 1ae12b3
revert snowden mock
archmoj cb6dab7
revert gl3d_surface-lighting mock to better display the old bug
archmoj 67ea429
improved logic
archmoj 5c3742c
minimal fix
archmoj 3ab1b1d
changed defaults and baseline
archmoj 5b24f51
logic to enable turntable default
archmoj d338058
revert gl3d layout test
archmoj b8da9ba
revert baselines
archmoj 899b568
changes to gl3d layout test
archmoj 724416b
fixes for jasmine test
archmoj c9eed54
fix for restyle calls
archmoj b65fa61
adding jasmine tests for camera init
archmoj d25c335
added camera tests
archmoj f8bf472
revised auto logic i.e. without touching layout inputs
archmoj 6af04f2
untouch gl3d layout test
archmoj 9ef8a70
forced graphs using deprecated cameraposition attribute to stay upwards
archmoj f43f944
reverted and changed baseline that uses cameraposition
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This PR is getting better by the minute. Thanks for your efforts @archmoj
Now, would there be a way to tweak this condition such that
gl3d_ibm-plot
andgl3d_surface-lighting
still default todragmode: 'turntable'
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Good point @etpinard. Let me check.