This is the Play backend socket.io support.
- Supports all socket.io features, including polling and WebSocket transports, multiple namespaces, acks, JSON and binary messages.
- Uses Akka streams to handle namespaces.
- Supports end to end back pressure, pushing back on the TCP connection for clients that send messages faster than the server can handle them.
- In-built multi node support via Akka clustering, no need to use sticky load balancing.
- Straight forward codec DSL for translating socket.io callback messages to high level streamed message types.
See the Java and Scala documentation.
Sample apps can be found here.
This software is licensed under the Apache 2 license.
As this software is still in beta status, no guarantees are made with regards to binary or source compatibility between versions.
Integration tests are written in JavaScript using mocha and chai, so that the JavaScript socket.io client can be used, to ensure compatibility with the reference implementation. They can be run by running test
in sbt.
There are multiple different backends that the tests are run against, including one implemented in Java, one in Scala, and one in a multi node setup. To debug them, you can start these tests by running runJavaServer
, runScalaServer
and runMultiNodeServer
from sbt
, then visit http://localhost:9000
. This will bring you to an index page will includes and will run the mocha test suite against the backend you started. From there, you can set breakpoints in the JavaScript, and inspect the communication using your browsers developer tools.
The test runner runs the tests against each of these backends, using phantomjs as the browser, and it extracts the test results out and prints them nicely to the console as the tests are running.
See https://github.com/playframework/.github/blob/main/RELEASING.md