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Releases: playcanvas/engine

v2.5.0

10 Feb 12:27
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Breaking changes

  • [BREAKING] ShaderMaterial no longer auto includes gamma, tonemapping and fog code by @mvaligursky in #7331

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Fixes

Full Changelog: v2.4.3...v2.5.0

v1.76.3

03 Feb 11:46
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Fixes

Full Changelog: v1.76.2...v1.76.3

v2.4.3

27 Jan 13:05
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Fixes

  • Fix some issues with CameraFrame.enabled not working correctly by @mvaligursky in #7311

Full Changelog: v2.4.2...v2.4.3

v2.4.2

22 Jan 12:14
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Fixes

Full Changelog: v2.4.1...v2.4.2

v2.4.1

17 Jan 12:16
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##Fixes

Full Changelog: v2.4.0...v2.4.1

v2.4.0

15 Jan 11:00
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Breaking changes

  • [BREAKING] A few shader chunks available to ShaderMaterial use their original names by @mvaligursky in #7277
  • [BREAKING] Rename skinTex and skinBatchTex chunk names to skin and skinBatch by @mvaligursky in #7278
  • [BREAKING] Deprecate WebGL1 based texture sampling names with _EXT by @mvaligursky in #7221

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Fixes

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v2.3.3

09 Dec 14:39
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Fixes

Full Changelog: v2.3.2...v2.3.3

v2.3.2

09 Dec 13:10
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Fixes

  • Further gsplat shader refinements (#7185)
  • [Fix] Correctly handle VSM not being supported by clustered lighting (#7184)
  • Fixes for gsplat spherical harmonics (#7182)
  • Fix negative tonemapped values (#7179)
  • Undo the R8 format fix (#7178)
  • [Fix] Exposed PIXELFORMAT_R8 format for locking (#7177)
  • Update to render passes - generate scene half sized texture (#7175)
  • [Fix] Fix to just introduced tonemapping issue with HDR (#7176)
  • Updated the way shaders include tonemapping chunks (#7174)
  • Catch async error in readTextureAsync (#7173)

Full Changelog: v2.3.1...v2.3.2

v1.76.2

09 Dec 15:02
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Fixes

  • Compressed material key hash update (#7188)

Full Changelog: v1.76.1...v1.76.2

v1.76.1

09 Dec 12:12
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Fixes

  • Fixes for gsplat spherical harmonics (#7182)
  • Small gsplat shader update (#7186)

Full Changelog: v1.76.0...v1.76.1