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Primallux is a text-based roleplaying game made with a nostalgic vibe. Be sure to read the README file to know what to do.

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plasmium1/Primallux

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| Welcome to Primallux! |

Primallux is an open-world, text-based RPG game, where the player travels through a tile-based world, raiding dungeons and exploring various other points of interest.

If you find a bug, feel free to contact me in the comments section!


| Here's the Controls: |

Pretty much, to do anything here, you just need to type out whatever action it is you want to do, and then press enter to register it.

NSEW, (North, South, East, West) - These are used for traveling from tile to tile.

Wander - Picks a random direction for you to go in.

L, Look, Search - Search the tile you're in, for a chance of loot...or meeting a monster!

Interact, Int - Available only at specific areas, but used when you meet an NPC or other interactibles. Can be used to enter and exit dungeons, alongside gathering tile-specific resources.

Inv, Inventory - Open your player inventory, equip, use consumables, et cetera.

Stats - Check your player stats sheet.

Skills - Check your player skills sheet.

M, Magic (Not implemented) - Use magic! Opens the magic menu. Can also be used in combat!

Save - Save your data to the Repl DB!


In-fight Controls

A, F, Attack, Fight - Perform a melee attack, and deal damage in your damage range, provided you land the hit.

D, Defend - Perform a defensive move, with a chance of mitigating all damage from the next attack, or half of it, or none at all.

C, Consumable - Use a consumable from your inventory.

R, Run, Flee - Attempt to escape from your enemy.

P, Pacify - Attempt to convince your enemy not to keep fighting you. Successful pacification results in increased Reputation with that faction.

T, Talk - Talk to the enemy...provided they have a response. May increase or decrease reputation depending on what you choose to say.

Critical Hits - By a small chance, (Your critical hit modifier), you have a chance of performing a critical hit upon either attacking or defending.


| More information: |

Primallux was created out of a passion for the nostalgia of old text-based role-playing games. Over several iterations of a similar idea, I've finally managed to produce a working "game," that's finally managed to reach the quality that I've been working toward.

Primallux involves several systems that make up the central matter of its creation. Its main premise is similar to Zork and Collossal Cave Adventure, though with several new features as of a result of the oncoming, more modern, times. We have:

  • A (planned) system of Magic, where a person can gather runes, and slot them in and cast! Much like equipping and unequipping items.

  • A detailed stat system! Assign points to stats when you level up, in addition to a randomized amount generated on creation.

  • A large, detailed, world to explore in the future!

  • A nuanced reputation system to produce different NPC and monster encounters!

  • Skills and crafting to allow the player to produce items registered in the system!

  • Easily moddable with the framework that I've made, so it just takes the creation of a few objects in a forked copy to create wholly new encounters! (Be sure to credit me, though! Thanks!)


| Planned Features: |

  • Global time system, allowing us to specify respawns for items and monsters. NPCs will remain unrespawnable after death.
  • Magic system based upon equippable, upgradeable, runes.
  • A weapon upgrade system, based upon the magic system, thus needing the usage of mana as a currency.
  • Quests! Go on quests, and experience a structured storyline, all the while gathering a reward as you go!
  • More dungeons! And, of course, a dungeon Boss for the cave!
  • Faction disputes! In specific global times, a global event will come that likely changes many things in various encounters while the game goes on!
  • Arena system with PVP!

| Developer Credits: |

@plasmium (Lead Developer (and pretty much the only one.))

@fallenhuman4 (plasmium's alt)

@SSoup64 (vietnam)

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Primallux is a text-based roleplaying game made with a nostalgic vibe. Be sure to read the README file to know what to do.

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