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Add monster resistances and % health missing feature #10

Merged
merged 2 commits into from
Oct 30, 2018
Merged

Add monster resistances and % health missing feature #10

merged 2 commits into from
Oct 30, 2018

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dschu012
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Based on the comments in #7, this is a clean branch with only the monster health bar display feature.

@@ -18,6 +18,7 @@ Patch* weatherPatch = new Patch(Jump, D2COMMON, { 0x6CC56, 0x30C36 }, (int)Weath
Patch* lightingPatch = new Patch(Call, D2CLIENT, { 0xA9A37, 0x233A7 }, (int)Lighting_Interception, 6);
Patch* infraPatch = new Patch(Call, D2CLIENT, { 0x66623, 0xB4A23 }, (int)Infravision_Interception, 7);
Patch* shakePatch = new Patch(Call, D2CLIENT, { 0x442A2, 0x452F2 }, (int)Shake_Interception, 5);
Patch* monsterNamePatch = new Patch(Call, D2WIN, { 0x13550, 0 }, (int)HoverObject_Interception, 5);
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Do you have the 1.13d offset for this too?

@planqi planqi merged commit db95741 into planqi:master Oct 30, 2018
@dschu012 dschu012 deleted the feature/monster-healthbar branch November 17, 2018 02:04
arolds pushed a commit to arolds/slashdiablo-maphack that referenced this pull request Mar 23, 2022
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2 participants