forked from slayergod13/slashdiablo-maphack
-
Notifications
You must be signed in to change notification settings - Fork 42
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add Chat Colors module to color messages from users
The primary purpose of this module is to change the color of messages from *chat and *trade, to make them easier to distinguish from normal whispers
- Loading branch information
1 parent
d756b26
commit 393ccb6
Showing
7 changed files
with
105 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,73 @@ | ||
#include "ChatColor.h" | ||
#include "../../BH.h" | ||
#include "../../D2Ptrs.h" | ||
#include "../../D2Stubs.h" | ||
|
||
void ChatColor::Init() { | ||
|
||
} | ||
|
||
void Print(DWORD color, char* format, ...) { | ||
va_list vaArgs; | ||
va_start(vaArgs, format); | ||
int len = _vscprintf(format, vaArgs) + 1; | ||
char* str = new char[len]; | ||
vsprintf_s(str, len, format, vaArgs); | ||
va_end(vaArgs); | ||
|
||
wchar_t* wstr = new wchar_t[len]; | ||
MultiByteToWideChar(CP_ACP, 0, str, -1, wstr, len); | ||
D2CLIENT_PrintGameString(wstr, color); | ||
delete[] wstr; | ||
|
||
delete[] str; | ||
} | ||
|
||
void ChatColor::OnGameJoin(const string& name, const string& pass, int diff) { | ||
inGame = true; | ||
} | ||
|
||
void ChatColor::OnGameExit() { | ||
inGame = false; | ||
} | ||
|
||
void ChatColor::OnLoad() { | ||
LoadConfig(); | ||
} | ||
|
||
void ChatColor::LoadConfig() { | ||
whisperColors.clear(); | ||
|
||
auto whisperColorConfig = BH::config->ReadAssoc("Whisper Color"); | ||
for (auto it = whisperColorConfig.cbegin(); it != whisperColorConfig.cend(); it++) { | ||
int color = StringToNumber(it->second); | ||
whisperColors[it->first] = color; | ||
} | ||
} | ||
|
||
void ChatColor::OnChatPacketRecv(BYTE* packet, bool* block) { | ||
if (packet[1] == 0x0F && inGame) { | ||
unsigned int event_id = *(unsigned short int*)&packet[4]; | ||
|
||
if (event_id == 4) { | ||
const char* from = (const char*)&packet[28]; | ||
unsigned int fromLen = strlen(from); | ||
|
||
const char* message = (const char*)&packet[28 + fromLen + 1]; | ||
unsigned int messageLen = strlen(message); | ||
|
||
bool replace = false; | ||
int color = 0; | ||
if (whisperColors.find(from) != whisperColors.end()) { | ||
replace = true; | ||
color = whisperColors[from]; | ||
} | ||
|
||
if (replace) { | ||
*block = true; | ||
|
||
Print(color, "%s | %s", from, message); | ||
} | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
#pragma once | ||
#include "../../D2Structs.h" | ||
#include "../Module.h" | ||
#include "../../Config.h" | ||
#include "../../Common.h" | ||
|
||
class ChatColor : public Module { | ||
private: | ||
bool inGame; | ||
std::map<string, unsigned int> whisperColors; | ||
public: | ||
ChatColor() : Module("Chat Color") {}; | ||
|
||
void Init(); | ||
|
||
void OnLoad(); | ||
void LoadConfig(); | ||
void OnGameJoin(const string& name, const string& pass, int diff); | ||
void OnGameExit(); | ||
void OnChatPacketRecv(BYTE* packet, bool *block); | ||
}; |
Binary file not shown.