Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v1.1.3
Godot Version
- v4.3.0
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In godot editor restart when promts.
- Ensure that PixelPen is enabled in Godot
Project Settings / Plugins
. - Select
Project / Reload Current Project
to restart, ones more. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
What's Changed
Full Changelog: v1.1.2...v1.1.3