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Gameplay logic

Boris Stock edited this page Jan 31, 2023 · 4 revisions

Basic description

  • One gameplay session will last 20-30 minutes
  • While the time passes, different waves of enemy forces will attack the players position
    • With every new wave the strength and type of enemy forces will increase
  • While the time passes, the player will get upgrade options for their defense systems
  • With increasing progress new defense systems will be available for the player
  • After every wave of enemy attacks the player will gain new research points to invest in upgrade research
  • The locations where defense systems can be placed are strictly defined (the player can not freely place a turret anywhere on the terrain, only on certain locations / slots)
  • Existing defense systems can be dismantled to use the location for another system
  • The gameplay session is won if the end of the session is reached and the player has at least one defense system left
  • The gameplay session is lost if all defense systems of the player are destroyed
  • Existing defense systems can be repaired while they are not firing at enemies

Challenges for the player

  • Place the right turrets and traps at the right locations (long range weapons can be positioned further away while a flamethrower should be close to the road where it can hit the enemies)
  • Keep track of using special actions / skills of your machines when they are available and their cool down / charge period has passed
  • Do not forget to upgrade your turrets and traps as their upgrade options get unlocked
  • Invest gained research points in the right research projects of your engineers
  • Use the time between attacks to repair your defense systems
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