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Added arcade game mode. Bubbles will scroll continuously from the top…
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… of the screen, forever. The high score screen will always be displayed after the player dies, and funcitons like the multiplayer high score screen.
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forteri76 committed Jun 5, 2014
1 parent da7126e commit 79c99bc
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Showing 11 changed files with 481 additions and 160 deletions.
4 changes: 2 additions & 2 deletions AndroidManifest.xml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.jfedor.frozenbubble"
android:versionCode="32"
android:versionName="2.8">
android:versionCode="33"
android:versionName="3.0">

<supports-screens
android:smallScreens="true"
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2 changes: 1 addition & 1 deletion jni/load_abc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3331,7 +3331,7 @@ static int abc_drum_steps(const char *dch)
const char *p;
int i=0;
for( p=dch; *p; p++ ) {
if( isdigit(*p) ) i += *p - '0';;
if( isdigit(*p) ) i += *p - '0';
}
return i;
}
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2 changes: 1 addition & 1 deletion jni/load_it.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1470,7 +1470,7 @@ UINT CSoundFile::LoadMixPlugins(const void *pData, UINT nLen)
UINT nPlugin;

nPluginSize = bswapLE32(*(DWORD *)(p+nPos+4));
if (nPluginSize > nLen-nPos-8) break;;
if (nPluginSize > nLen-nPos-8) break;
if ((bswapLE32(*(DWORD *)(p+nPos))) == 0x58464843)
{
for (UINT ch=0; ch<64; ch++) if (ch*4 < nPluginSize)
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1 change: 1 addition & 0 deletions src/com/efortin/frozenbubble/HighscoreManager.java
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Expand Up @@ -68,6 +68,7 @@ public class HighscoreManager {

public static final String PUZZLE_DATABASE_NAME = "frozenbubble";
public static final String MULTIPLAYER_DATABASE_NAME = "multiplayer";
public static final String ARCADE_DATABASE_NAME = "arcade";

private boolean isPaused = true;
private int currentLevel = 0;
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