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Removed console.log.
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photonstorm committed Jul 22, 2016
1 parent 7de3cc2 commit 30e9273
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Showing 13 changed files with 14 additions and 22 deletions.
4 changes: 1 addition & 3 deletions build/custom/phaser-arcade-physics.js
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*
* Phaser - http://phaser.io
*
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:03:25
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:37:43
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
Expand Down Expand Up @@ -79780,8 +79780,6 @@ Phaser.TilemapLayerGL = function (game, tilemap, index, width, height, tileset)

var baseTexture = new PIXI.BaseTexture(tileset.image);

console.log('TilemapLayerGL', width, height);

PIXI.Tilemap.call(this, new PIXI.Texture(baseTexture), width, height, this.map.width, this.map.height, this._mc.tileset.tileWidth, this._mc.tileset.tileHeight, this.layer);

Phaser.Component.Core.init.call(this, game, 0, 0, null, null);
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2 changes: 1 addition & 1 deletion build/custom/phaser-arcade-physics.map

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion build/custom/phaser-arcade-physics.min.js

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion build/custom/phaser-minimum.js
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*
* Phaser - http://phaser.io
*
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:03:35
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:37:55
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
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2 changes: 1 addition & 1 deletion build/custom/phaser-no-physics.js
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Expand Up @@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:03:31
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:37:49
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
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4 changes: 1 addition & 3 deletions build/custom/phaser-split.js
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Expand Up @@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:03:40
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:38:00
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
Expand Down Expand Up @@ -76216,8 +76216,6 @@ Phaser.TilemapLayerGL = function (game, tilemap, index, width, height, tileset)

var baseTexture = new PIXI.BaseTexture(tileset.image);

console.log('TilemapLayerGL', width, height);

PIXI.Tilemap.call(this, new PIXI.Texture(baseTexture), width, height, this.map.width, this.map.height, this._mc.tileset.tileWidth, this._mc.tileset.tileHeight, this.layer);

Phaser.Component.Core.init.call(this, game, 0, 0, null, null);
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2 changes: 1 addition & 1 deletion build/custom/phaser-split.map

Large diffs are not rendered by default.

4 changes: 2 additions & 2 deletions build/custom/phaser-split.min.js

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion build/custom/pixi.js
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Expand Up @@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:03:39
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:37:59
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
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4 changes: 1 addition & 3 deletions build/phaser.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
*
* Phaser - http://phaser.io
*
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:03:18
* v2.6.2 "Kore Springs" - Built: Fri Jul 22 2016 17:37:36
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
Expand Down Expand Up @@ -98823,8 +98823,6 @@ Phaser.TilemapLayerGL = function (game, tilemap, index, width, height, tileset)

var baseTexture = new PIXI.BaseTexture(tileset.image);

console.log('TilemapLayerGL', width, height);

PIXI.Tilemap.call(this, new PIXI.Texture(baseTexture), width, height, this.map.width, this.map.height, this._mc.tileset.tileWidth, this._mc.tileset.tileHeight, this.layer);

Phaser.Component.Core.init.call(this, game, 0, 0, null, null);
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2 changes: 1 addition & 1 deletion build/phaser.map

Large diffs are not rendered by default.

4 changes: 2 additions & 2 deletions build/phaser.min.js

Large diffs are not rendered by default.

2 changes: 0 additions & 2 deletions src/tilemap/TilemapLayerGL.js
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Expand Up @@ -239,8 +239,6 @@ Phaser.TilemapLayerGL = function (game, tilemap, index, width, height, tileset)

var baseTexture = new PIXI.BaseTexture(tileset.image);

console.log('TilemapLayerGL', width, height);

PIXI.Tilemap.call(this, new PIXI.Texture(baseTexture), width, height, this.map.width, this.map.height, this._mc.tileset.tileWidth, this._mc.tileset.tileHeight, this.layer);

Phaser.Component.Core.init.call(this, game, 0, 0, null, null);
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