Fix half-pixel offsets in scaling renderer #231
Merged
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conway
example by grabbing the top or bottom resize handle on the window and slow dragging it up and down by 1-pixel-at-a-time. When you hit a half-pixel bug the entire texture will change slightly; some pixels will become hidden or incorrectly duplicated.This bug is amazing! I can't believe I never noticed it, considering how seriously I take pixel-perfect rendering.
Here are some zoomed-in screenshots of before-and-after to highlight the bug. The object is intended to look more-or-less circular. This first image demonstrates a half-pixel offset on the vertical axis:
Before:
After:
And just in case you have trouble seeing it, here is an image that composes both together with the
after
version blended using the difference operation at 95% opacity. This should make it very clear how the half-pixel offset hides and duplicates pixels.