Add user-defined errors for render functions #196
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This was so much easier than I thought it would be. Last time I tried this, it was a huge pain. This change was absolutely effortless! Worked first time. Even though there isn't much to it, and most upgrades will need to add a seemly useless
Ok(())
, this really is a game-changer for error handling inside custom render functions.The error is simply bubbled to the outer caller, and the game loop can decide how it wants to handle these errors.