Map generation using Perlin Noise.
- Press right to change to generate a new map (this is slow since the default map size 800x800 is big).
- Terrains are defined in "terrains.txt".
- Generation parameters are defined in "mapconfig.txt".
- Flood fill algorithm is used to identify islands.
- Add cities and political divisions.
- Pierre-André Gagnon - Initial work - pag4k
This project is licensed under the MIT License - see the LICENSE.md file for details.
- Based on the first few videos of this tutorial series: Procedural Landmass Generation.