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Armor (ARM) serves as a defense rating denoting how vulnerable is a unit to attacks. Specifically, Armor protects a unit's Strength by decreasing incoming damage.
Break (AB or BRK) is the amount of direct damage a unit can naturally do to a target's Armor and reduces the enemy's Armor according to said amount.
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"Armor" is defensive stat, "Break" is offensive.
From Banner Saga:
The text was updated successfully, but these errors were encountered: