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Currently translated at 7.4% (399 of 5357 strings) Translation: Overte/Overte Documentation Translate-URL: https://weblate.overte.org/projects/overte/overte-documentation/de/
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@@ -11,15 +11,16 @@ msgstr "" | |
"Project-Id-Version: Vircadia Docs\n" | ||
"Report-Msgid-Bugs-To: [email protected]\n" | ||
"POT-Creation-Date: 2024-08-26 20:26+0000\n" | ||
"PO-Revision-Date: 2023-06-09 17:02+0000\n" | ||
"Last-Translator: Julian Groß <[email protected]>\n" | ||
"PO-Revision-Date: 2024-10-25 11:21+0000\n" | ||
"Last-Translator: Noah <[email protected]>\n" | ||
"Language-Team: German <https://weblate.overte.org/projects/overte/" | ||
"overte-documentation/de/>\n" | ||
"Language: de\n" | ||
"Language-Team: German <https://weblate.overte.org/projects/overte/overte-" | ||
"documentation/de/>\n" | ||
"Plural-Forms: nplurals=2; plural=n != 1;\n" | ||
"MIME-Version: 1.0\n" | ||
"Content-Type: text/plain; charset=utf-8\n" | ||
"Content-Transfer-Encoding: 8bit\n" | ||
"Plural-Forms: nplurals=2; plural=n != 1;\n" | ||
"X-Generator: Weblate 5.6.2\n" | ||
"Generated-By: Babel 2.16.0\n" | ||
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#: ../../source/shared.rst | ||
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@@ -1418,6 +1419,13 @@ msgid "" | |
"risk*, then you can find more information at :doc:`Procedural Shaders for" | ||
" Models and Avatars <../materials/procedural-shaders>`." | ||
msgstr "" | ||
"Sie können Shader mit Materialentitäten auf Form- und Zonenentitäten " | ||
"kombinieren, um Shader auf Modelle und Avatare anzuwenden. Diese Funktion " | ||
"wurde als **experimentelle Funktion** veröffentlicht und wurde noch nicht " | ||
"gründlich getestet. Wenn Sie die Anwendung prozeduraler Materialien auf " | ||
"Modelle oder Avatare *auf eigene Gefahr* ausprobieren möchten, finden Sie " | ||
"weitere Informationen unter :doc:`Prozedurale Shader für Modelle und Avatare " | ||
"<../materials/procedural-shaders>`." | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:49 | ||
msgid "**Material Channels**" | ||
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@@ -1660,12 +1668,18 @@ msgid "" | |
"shadows,) and \"mask\" (binary transparency, full shading of opaque " | ||
"surface, whole surface casts shadow.)" | ||
msgstr "" | ||
"Der Overte-Renderer kann zwei verschiedene Arten von Transparenz zeichnen: " | ||
"„Alpha“ (255 Stufen der Transparenz, keine Schattierung auf der Oberfläche, " | ||
"wirft keine Schatten) und ‚Maske‘ (binäre Transparenz, volle Schattierung " | ||
"der undurchsichtigen Oberfläche, die ganze Oberfläche wirft Schatten.)" | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:94 | ||
msgid "" | ||
"To determine whether a texture is treated as a mask or as alpha, the " | ||
"engine looks for alpha values between 2% and 98%." | ||
msgstr "" | ||
"Um festzustellen, ob eine Textur als Maske oder als Alpha behandelt wird, " | ||
"sucht die Engine nach Alpha-Werten zwischen 2% und 98%." | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:95 | ||
msgid "" | ||
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@@ -1678,7 +1692,7 @@ msgstr "" | |
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#: ../../source/create/3d-models/pbr-materials-guide.rst:99 | ||
msgid "Sample Materials and Their Textures and Shading" | ||
msgstr "" | ||
msgstr "Beispielmaterialien und ihre Texturen und Schattierungen" | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:101 | ||
msgid "" | ||
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@@ -1691,6 +1705,13 @@ msgid "" | |
"org/hifi_tests/master/assets/models/material_matrix_models/material_matrix.js>`_" | ||
" in Overte to upload all sample objects in your domain." | ||
msgstr "" | ||
"Overte unterstützt verschiedene Arten von Materialien. Wir haben " | ||
"Beispielobjekte mit jedem Materialtyp erstellt. Sie können jedes Objekt aus " | ||
"diesem Repository <https://github.com/overte-org/hifi_tests/tree/master/" | ||
"assets/models/material_matrix_models/fbx/blender>`_ auf GitHub herunterladen " | ||
"oder dieses Skript <https://raw.githubusercontent.com/overte-org/hifi_tests/" | ||
"master/assets/models/material_matrix_models/material_matrix.js>`_ in Overte " | ||
"ausführen, um alle Beispielobjekte in Ihre Domain hochzuladen." | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:108 | ||
msgid "" | ||
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@@ -1699,14 +1720,18 @@ msgid "" | |
"<../../_static/resources/3d-" | ||
"models/Sample_Material_Textures_and_Shading_Guide.html>`_." | ||
msgstr "" | ||
"Wir haben alle Materialinformationen (einschließlich Texturen, Schattierung " | ||
"und Channel-Werte und -Maps) für diese Beispielobjekte `hier <../../_static/" | ||
"resources/3d-models/Sample_Material_Textures_and_Shading_Guide.html>`_ " | ||
"aufgelistet." | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:113 | ||
msgid "Set Material Values in Blender" | ||
msgstr "" | ||
msgstr "Materialwerte in Blender einstellen" | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:118 | ||
msgid "This section is outdated." | ||
msgstr "" | ||
msgstr "Dieser Abschnitt ist veraltet." | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:120 | ||
msgid "" | ||
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@@ -1715,10 +1740,16 @@ msgid "" | |
"material properties and textures in Blender to match the PBR material " | ||
"textures in Overte." | ||
msgstr "" | ||
"Wenn Sie ein Modell in Blender erstellen, müssen Sie es im FBX-, glTF-, GLB- " | ||
"oder OBJ-Format exportieren, um es in Overte zu verwenden. Außerdem müssen " | ||
"Sie die Materialeigenschaften und Texturen in Blender ändern, damit sie mit " | ||
"den PBR-Materialtexturen in Overte übereinstimmen." | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:122 | ||
msgid "Doing so ensures that your model appears how you intend it to." | ||
msgstr "" | ||
"Auf diese Weise wird sichergestellt, dass Ihr Modell so aussieht, wie Sie es " | ||
"sich vorstellen." | ||
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#: ../../source/create/3d-models/pbr-materials-guide.rst:124 | ||
msgid "" | ||
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@@ -34013,4 +34044,3 @@ msgstr "Sitzungs-UUID des Metaversum" | |
#~ " Temporary Entities**). Right now it " | ||
#~ "does nothing." | ||
#~ msgstr "" | ||
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