This repository has been archived by the owner on Sep 2, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 63
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
7 changed files
with
190 additions
and
58 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,54 @@ | ||
Shader "UniGLTF/Dxt5Decoder" | ||
{ | ||
Properties | ||
{ | ||
_MainTex ("Texture", 2D) = "white" {} | ||
} | ||
SubShader | ||
{ | ||
// No culling or depth | ||
Cull Off ZWrite Off ZTest Always | ||
|
||
Pass | ||
{ | ||
CGPROGRAM | ||
#pragma vertex vert | ||
#pragma fragment frag | ||
|
||
#include "UnityCG.cginc" | ||
|
||
struct appdata | ||
{ | ||
float4 vertex : POSITION; | ||
float2 uv : TEXCOORD0; | ||
}; | ||
|
||
struct v2f | ||
{ | ||
float2 uv : TEXCOORD0; | ||
float4 vertex : SV_POSITION; | ||
}; | ||
|
||
v2f vert (appdata v) | ||
{ | ||
v2f o; | ||
o.vertex = UnityObjectToClipPos(v.vertex); | ||
o.uv = v.uv; | ||
return o; | ||
} | ||
|
||
sampler2D _MainTex; | ||
|
||
fixed4 frag (v2f i) : SV_Target | ||
{ | ||
fixed4 col = tex2D(_MainTex, i.uv); | ||
|
||
col.xyz = (UnpackNormal(col) + 1) * 0.5; | ||
col.z = 1; | ||
|
||
return col; | ||
} | ||
ENDCG | ||
} | ||
} | ||
} |
Oops, something went wrong.