Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

List of missing TFS features from Cipbia up to version 10.98 #3600

Closed
5 of 16 tasks
ghost opened this issue Aug 25, 2021 · 2 comments
Closed
5 of 16 tasks

List of missing TFS features from Cipbia up to version 10.98 #3600

ghost opened this issue Aug 25, 2021 · 2 comments

Comments

@ghost
Copy link

ghost commented Aug 25, 2021

Just for reference, someone asked me to keep it here too. (for a more in-depth information, refer to this thread)

Disclaimer

As I said, it is just for reference, it doesn't mean we will be implementing any of it at all, but feel free to make a PR if you want to try.

Features

  • Implemented the You cannot use objects that fast. message if the player use an object more than 2 times per second. [8.72]
  • All players now gain 10 second invisibility to creatures upon login, but as soon as the player has moved or attacked, creatures will again see the character. [9.5]
  • In the case of disconnection from server, players now have a greater chance of survival. [9.5]
  • Characters are now ignored by creatures for 30 seconds upon the time the server recognizes the client has lost connection. This leaves less time a character is vulnerable: 30 seconds (knight), 20 seconds (paladin) or 10 seconds (druid/sorcerer). Note that this is invisibility, not invincibility - area attacks will affect the player still.
  • After dying and re-logging your server log is kept. [9.8] New death system goals #3535
  • Reward system for bosses. [10.2]
  • The Adventurer's Blessing was introduced. (more info) [10.55]
  • Guild Bank. [10.7] Guildhalls and guild bank. #2214
  • Delayed spawn feature. [10.7]
  • The Loyalty System was introduced. (more info) [10.74]
  • The Store is introduced along with its currency Tibia Coins. [10.8]
  • Gold Pouch added [10.97]

completed:

  • Lured creatures walk back to their spawn places as soon as they lose their target. [8.7] done at Add monsters walking back to spawn #3604
  • The Depot locker was remade (pic here). It now contains a Depot Chest(vol: 18) (with 18 numbered depot boxes inside, each one hold infinite amount of items, paged each 32 items, and limited only by the depot limit being free or premy), Inbox (where parcels, letters, Market purchases/expired offers, house items go, and you can't move any item inside it/to it). [9.4]
    The depot, as in all 18 Depot Boxes, can store a combined total of 2,000 items (Free Accounts) or up to 10,000 items (Premium Accounts).
  • Varying Monster Spawn (more info) [10.5] done at Add varying monster spawn #3605
  • Certain monsters can no longer have their spawn blocked and will spawn even if there is a player in sight. (list here) [10.7] done at 634ac9f
  • Characters log off after a shorter period of time depending on vocation: a knight (or characters of no vocation) will log off after 60 seconds, a paladin 50 and a druid/sorcerer 40. Before, it was 60 seconds for all vocations. done at 68130bc
@ghost ghost pinned this issue Aug 25, 2021
@marmichalski

This comment has been minimized.

@Zbizu
Copy link
Contributor

Zbizu commented Sep 11, 2021

entering level/quest doors gives exhaust now (for offensive spells at least)

DSpeichert pushed a commit that referenced this issue Sep 17, 2021
This was referenced Nov 29, 2021
@ghost ghost unpinned this issue Dec 25, 2021
@ghost ghost closed this as completed Dec 25, 2021
This issue was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants