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osm-tags-transform

This command line tool can transform the tags of OSM objects in the input file according to rules defined in a Lua script and write them out again. Objects can also be filtered.

It can be used, for instance, to canonicalize OSM tags, remove unwanted tags or objects, or transliterate names.

Usage

Call with --help to get usage information. Typical use:

osm-tags-transform -c some_config.lua input.osm.pbf -o output.osm.pbf

Lua Config File

The Lua config file has to define three callback functions which are called for each node, way, or relation, respectively. (But see below for handling of objects without tags.)

function ott.process_node(object)
    ...
end

function ott.process_way(object)
    ...
end

function ott.process_relation(object)
    ...
end

The object parameter of those functions has the field id with the OSM object id and the field tags, a Lua table with all the tags.

The functions must return either true if the object should be copied to the output "as is", false if the object should be dropped or a Lua table with the tags it should have.

Note that osm-tags-transform will not preserve reference-completeness of the data. Nodes are dropped from the file even if they might be referenced from ways and, similarly, objects that might be relation members can still be dropped. Use osmium getid -r to re-establish reference-completness afterwards if needed.

Note that if there is no process function for this object type defined, the object is dropped, i.e. its as if there is a process function that always returns false (only it is more efficient).

Handling of untagged objects

By default objects that have no tags at all are not sent to the process functions but just copied to the output. This optimizes for the most common use case where you are interested only in changing some tags and any object with no tags doesn't need changing. But there are other modes which you can choose with the -u MODE or --untagged=MODE option:

  • drop - Drop all untagged objects.
  • copy - Copy all untagged objects to the output. This is the default.
  • process - Send untagged objects to the process_*() functions.

Geometry Processing

By default there is no geometry processing: There are no node locations or way geometries etc. available in Lua.

But in some cases you want to take the geometry into account when transforming tags, for instance to transliterate names based on the country they are in or to process ref tags for highway shields depening on the country. In this case you can enable geometry processing with the -g bbox or --geom-proc=bbox command line option.

If geometry processing is enabled, the object parameter to the Lua callback function has a field bbox which contains the bounding box of the object (as an array of four fields [left, bottom, right, top]).

Note the node locations and way bounding boxes need to be stored somewhere for this to work which can need quite a lot of memory. The way bounding boxes are always stored in memory. You can use the -i or --index-type command line option to change the index type used for the node locations. Use the -I or --show-index-types option to see what index types are available. See the osmium-index-types manpage which applies for this as well and the chapter on indexes in the Osmium Concepts Manual for some more information.

Prerequisites

osm-tags-transform needs the following libraries:

On Debian/Ubuntu you can install these (and cmake) with:

apt install \
    make \
    g++ \
    cmake \
    libbz2-dev \
    libexpat1-dev \
    liblua5.3-dev \
    libosmium2-dev \
    libprotozero-dev \
    zlib1g-dev

Compiling

You need a C++ compiler with C++14 support.

Compile as usual with CMake with something like:

mkdir build
cd build
cmake ..
make

You can set these options:

  • Set BUILD_TESTS=ON if you want to build the tests.
  • Set WITH_LUAJIT=ON if you want to build with LuaJIT support.

License

Copyright (C) 2022 Jochen Topf ([email protected])

This program is available under the GNU GENERAL PUBLIC LICENSE Version 3. See the file LICENSE.txt for the complete text of the license.

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