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- Rendering glTF scenes with ray tracer and raster (Vulkan)
- Ray tracing glTF scene with Vulkan
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
gl_vk_threaded_cadscene
Public archive- Sample for cluster-based continuous level of detail rasterization or ray tracing
- Sample for adaptive triangle tessellation in ray tracing
vk_raytrace_displacement
Public archive- Sample showcasing lifetime management and resource transfers in Vulkan
- Vulkan sample on VK_EXT_device_generated_commands and NV extension
vk_mini_path_tracer
Public