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Thank you @hyresu for the contribution.
This is a re-implementation of #1293 to avoid other conflicts since a bunch of the code that built on has changed.
This pr includes the agony damage added in 12.70, it should bypass any type of reduction or dodge.
Also, the melee reflection damage was shown as agony damage in the input analyzer, I don't really know how should it be displayed, so if anyone has a way of testing it would help a lot
For the 13.20 areas the agony damage is relevant as it is a type of damage used
Fixed debug in client.
https://tibia.fandom.com/wiki/Agony_Damage