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Fixing monster type name overriding and somes improvements (#389)
The real name of the monster was replaced by the name of the look, generating unexpected behavior and in a very specific scenario a crash (when two different monsters had the same "name") Some improvements related to the creation of monsters and the verification of the monster name in getMonsterType, also preventing any unexpected behavior New function: Creature::getTypeName(), for get real monster type name
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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