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In drag modes, if the user moves towards the edge of the screen, and the nudge happens - or when the user mousewheels - the projection does not update properly. This causes weird jumpiness..
The text was updated successfully, but these errors were encountered:
I did some investigation into this today. I think the issue is that drag.js sets the origin in screen coordinates , which would then go stale if nudges and zooms happen while the drag is active, changing the origin. Instead it should save the origin in world coordinates and project/unproject as necessary.
In drag modes, if the user moves towards the edge of the screen, and the nudge happens - or when the user mousewheels - the projection does not update properly. This causes weird jumpiness..
The text was updated successfully, but these errors were encountered: