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Let user "play" in walkthrough #3067
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My one concern is that a user ends up mapping in tutorial mode and loses their work |
Yes that a valid concern - we'd want to make the "Finish" button really obvious. Not the sort of thing that a user would miss. |
Maybe make the Finish button grow increasingly prominent as the user edits things, similar to what happens in real editing. |
Cool @1ec5, I did something sort of like that... Currently it works like:
You can try it out in the runnabot container! 🐻 |
Rather than finishing the walkthrough and rushing the user back to editing, the last step of walkthrough should:
d3.curtain
Maybe even better would be to let the user play around at the end of each chapter and prompt them to "Click to advance to the next step when you are ready".
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