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Merge pull request godotengine#10399 from tetrapod00/tweak-animation-…
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Tweak wording in Creating the player scene
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skyace65 authored Dec 11, 2024
2 parents cb55acf + 19337ad commit 8c01d66
Showing 1 changed file with 9 additions and 6 deletions.
15 changes: 9 additions & 6 deletions getting_started/first_2d_game/02.player_scene.rst
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Expand Up @@ -78,12 +78,15 @@ Click on the ``SpriteFrames`` you just created to open the "SpriteFrames" panel:
.. image:: img/spriteframes_panel.webp

On the left is a list of animations. Click the ``default`` one and rename it to
``walk``. Then click the "Add Animation" button to create a second animation named
``up``. Find the player images in the FileSystem dock - they're in the ``art``
folder you unzipped earlier. Drag the two images for each animation, named
``playerGrey_walk1``, ``playerGrey_walk2`` (for ``walk``),
``playerGrey_up1``, and ``playerGrey_up2`` (for ``up``) to the **Animation Frames**
side of the panel for the corresponding animation:
``walk``. Then click the **Add Animation** button to create a second animation
named ``up``.

Find the player images in the FileSystem dock - they're in the ``art`` folder
you unzipped earlier. Drag the two images for each animation, into the
**Animation Frames** side of the panel for the corresponding animation:

- ``playerGrey_walk1`` and ``playerGrey_walk2`` for the ``walk`` animation
- ``playerGrey_up1`` and ``playerGrey_up2`` for the ``up`` animation

.. image:: img/spriteframes_panel2.webp

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