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Merge pull request godotengine#10286 from tetrapod00/4x-csharp
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Remove performance comparison from C# Basics
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skyace65 authored Nov 20, 2024
2 parents 892322b + 77f3eb6 commit 76a8087
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Expand Up @@ -357,12 +357,6 @@ You can read more about this error on the `C# language reference <https://learn.
Performance of C# in Godot
--------------------------

According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_,
the performance of C# in Godot — while generally in the same order of magnitude
— is roughly **~4×** that of GDScript in some naive cases. C++ is still
a little faster; the specifics are going to vary according to your use case.
GDScript is likely fast enough for most general scripting workloads.

Most properties of Godot C# objects that are based on ``GodotObject``
(e.g. any ``Node`` like ``Control`` or ``Node3D`` like ``Camera3D``) require native (interop) calls as they talk to
Godot's C++ core.
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