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Isla duala playtest adjustment #3463
Isla duala playtest adjustment #3463
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Tested bridges by hosting the mission and letting @Tiny-DM join and try and destroy them. Reported the bridges as indestructible. |
What's the change to the bridges? The SQM diff is unreadable as usual. |
basically, made the if statement to always be true instea of is server. |
Weren't we putting these in the map's initServer to make them readable? Can use initPlayerLocal if you need it to run everywhere. |
these were always in game logics placed by the bridges, it's just (appears as) having the isServer as the condition was wrong |
Moved the support corridors further away from land, particularly the invader corridor was obnoxiously close to the mid-east airbase, making the enemies pop in in front of the players and be easy to spawn camp They're technically off the map entirely now but that shouldn't be an issue for the AI |
Yes, but in #3424 we moved similar code into actual code files. And I like that. |
It's just that I don't have any way of retesting this - this appears to work and isn't that big of a change from what's currently merged |
Tested the bridge code with local client + DS, works. |
What type of PR is this.
What have you changed and why?
Information:
General cleanup and adjustments of assets
Moved or removed a number of control markers.
Testing a change to make the bridges indestructible on more than the host machine.
Moved the support corridors further away from land
Please specify which Issue this PR Resolves.
closes #XXXX
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
How can the changes be tested?
Steps:
Notes: