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* Revert "Fix for acre2 radios not being recognized as a units radio" * Disable DES_heli mission as RHS templates lack data for it * Stringtable update Liberation of Tembelan --> Liberation of Tembelan Island Removed french version for that as it was incorrect * Mission update for Altis Blufor * Anizay mission update * Chernarus winter mission update * Tembelan Island mission update * License update for the Snow Storm Script by aliascartoons * Update changelog for 2.2 * Delete temporary changelog for 2.2 * Updated CSAT locations for new maps (#595) Co-authored-by: Wurzel0701 <[email protected]> * Add a check to prevent breaching an empty or teamPlayer vehicle * Adds Ace SpareBarrel to ACE itemlist * Altis map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads - Disabled simulation for H-barriers - Disabled simulation for containers and turned into simple objects * Malden map overhaul - Disabled simulation for helipads - Disabled simulation for H-barriers - Disabled simulation for containers and turned into simple objects - removed the large tents - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers * Altis Blufor map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads - Disabled simulation for H-barriers - Disabled simulation for containers and turned into simple objects * Tanoa map update - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads * Livonia map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads - Disabled simulation for Portable Helipad Lights and turned into simple objects - Disabled simulation for H-barriers - Disabled simulation for containers and turned into simple objects - removed the large tents * Anizay map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads - Disabled simulation for H-barriers - Disabled simulation for containers and turned into simple objects * Chernarus summer map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads * Chernarus winter map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads * Kunduz map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads - Disabled simulation for H-barriers - Containers turned into simple objects - removed the large tents * Tembelan Island map overhaul - changed playable rebel slots to: - 8 officers - 6 riflemen - 6 autoriflemen - 6 grenadiers - 6 combat life savers - 6 engineers - Disabled simulation for helipads - Disabled simulation for H-barriers - Disabled simulation for containers and turned into simple objects * Sparebarrel role back for this branch * Add ACE spare barrel Please specify which Issue this PR Resolves. closes #647 * Altis/Tanoa PvP Loadout Updates + Fixes (#639) * Rework for Tanoa/PVP-Altis * Removes Tropical Hunters * Adds call for Altis loadouts * Adds call for Tanoa * Removes Altis call/Loadouts * Ace_M84 fix * Changes M84 flashbang to 2 M84s, no non-ace replacement * Readme update * Readme update * Version update to 2.2.1 * version update to 2.2.1 * roadsDB rename for Tanoa the roadsDB for Tanoa was simply called roadsDB.sqf - now is named roadsDBtanoa.sqf * mission.sqm overhaul Fixes one variable in every mission.sqm to fix the gamemaster module not loading every mod stuff in Zeus * Enables unit traits nothing more, nothing less * D-insertion * Enabling hint * Changes officers to teamleaders because FUCK ARMA * Adds traits for Blufor mission * mission.sqm update Changes all officer units besides Petros to teamleaders for unitTraits compatibility * Unit type change changes the greenfor SL to a TL * unitTraits for PvP enables the unitTraits for PvP units * Show injured marker for ACE Unconsciousness Also show markers for vehicles if the driver is not a player (otherwise no markers will show) * Sets crate device params to max 1, up to 3 of each * Fixes crate item quantities being 1 lower than is correct. * Fixes issue with crate item types becoming unspawnable Specifically - player scaling could kick in, and reduce the item quantity to always be less than 0.5, meaning it would always round to 0 - making it so items in that category would never spawn in crates. * IEDs removed from vanilla starting gear. They have now been fucked * Unit update changes 2 TL to rifleman * Cover update Updates cover for Altis, Altis Blufor and Tanoa * deactivate _ambient_sound_al * Fices damn evil typo that breaks nato crates * Replaced all fnc_mp with RemoteExec(Call). (#620) Replaced all fnc_mp with RemoteExec(Call). This also fixes the initVar client spam. * Added default variables for all getVariable to avoid null errors (#622) * Added default variables for all getVariable to avoid null errors * Fixed wrong namespace (credits to John) * Clean up + Add New JNL Positions (#675) Cleaned up the JNL positions on existing vehicles and added, hopefully, all other vehicles from our current integrations. * Move radio tower repair to server side, fix bugs (#684) * Fix typo in initZones (#696) Fixed clear typo added in 2e2d7f7. * Make al_trembling quit silently when run on server/HC * Tanoa mission update * Livonia mission update * Flag exchange to FIA * milBuildings update adds following CUP buildings to the milBuildings: Land_Posed Land_fortified_nest_small_EP1 Land_fortified_nest_small Fort_Nest Fortress1 Land_GuardShed adds following vanilla buildings to the milBuildings: Land_BagBunker_Small_F Land_BagBunker_01_small_green_F Following items get a 50.cal Land_fortified_nest_small_EP1 Land_BagBunker_Small_F Land_BagBunker_01_small_green_F Land_fortified_nest_small Fort_Nest Land_Hlaska * Altis Airfield Flag adjustment * updates mission.sqm of chernarus winter finally adds tover, barriers and shit * Fix typo inconcious --> unconscious * Change bogus remoteExecCalls to RemoteExec * Fix towed vehicles left with null attached objects * Fix some SP bugs (#712) Fixed some trivial SP bugs: Main UI garage button now redirects to the faction garage rather than blackholing. SP difficulty setup code now waits for its server init dependencies. SP player now gets the medic and engineer traits, as befor * Prevent hardcoded city pop data from overwriting processed data (#713) Moved the hardcoded city population data to initZones, which is the only place that it's used. Previously it was being initialized on clients & HCs. Since recent init order changes, it's been overwriting the city data from the server that's stored in the same logic object. initZones is a garbage fire, and reusing the same keys for completely different data is nasty, but this will fix problems for the moment. Also adjusted initZones to use the hardcoded pop data for Chernarus Winter, matching the behaviour for Chernarus Summer. * Fix updateReinfState to no longer have cross reinforcements (#694) Information: Fixed updateReinfState to avoid CSAT reinforcing NATO and the other way around * Fix updateReinfState to no longer have cross reinforcements * Reworked, based on Johns comments The script now differs for timed updates versus marker change updates * Fixed a really minor bug that fucked up the whole system * Updated comments * Create new category for cargo backpacks, use it (#723) * Fix several arsenal bugs(#726) 1. Fixed a bug where the arsenal used 24 rather than Antistasi's minWeaps param as the guest limit. 2. Fixed a bug where weapon accessories bypassed the guest limit. 3. Fixed some potential bugs with negative bullet counts and off-by-ones. 4. Fixed a bug where grenades wouldn't be throwable after loading a loadout. 5. Fixed a bug where the magazine guest limit was counting in mags rather than bullets. 4 is arguably an Arma bug. `(vestContainer player) addItemCargo "HandGrenade"` demonstrates the problem, at least in vanilla * Malden mission sqm update Deletes a floating container * Update amount Civs Changes civ count from max 40 to max 5 initially * Changes fleight hight of helicopter 40 to 60m to prevents helis crashing on hills * PVP Loadout assignment fix adds missing variables to playable pvp units on the maps: Anizay Malden Livonia * deletes empty lines * deletes empty lines * Fix case where an airstrike targets an airport with no runway * 3CB Fixes (#728) * 3CB TKA Traitor Fix Previously a Bluefor bodyguard, now a Ind Crewman. replaced the Bluefor Survivor with an IND one. changed out PVP Vehicles for TKA vehicles instead of BAF ones. (UAZ with DSHKM, Unarmed Hilux and Unarmed Closed Landrover) (Asked Meer) * Typo in Flagtexture * Typo in Flag * Updates the shape of the Issues button * tembelan island mission update Deleted some trees at Besar Airbase * New map preparation adds information for Virolahti and Kujari - roadsDB load info - info in initGarrosin - navGrids * Separate release & recruit actions on surrendered enemies * Cut the occupant aggro reduction to safer levels * Changes odd surrender dialog It seems out of place, given there's no other mention of religion anywhere in Antistasi. * Makes start with Long Range a parameter * Fix loadout container scrambling (#749) Fixed a bug introduced in #726 which caused some items to placed in the wrong uniform/vest/backpack container when loading a saved loadout. * Change default of startWithLongRangeRadio Set the default of "[TFAR] Start with Long Range Radio?" to yes as rebells have no reliable source for LRs. Co-authored-by: Spoffy <[email protected]> Co-authored-by: jaj22 <[email protected]> Co-authored-by: Bob-Murphy <[email protected]> Co-authored-by: Wurzel0701 <[email protected]> Co-authored-by: Jaffa <[email protected]> Co-authored-by: SonorousMeerkat <[email protected]> Co-authored-by: Caleb Serafin <[email protected]>
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