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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_AAF.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_China.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_Iran.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_LDF.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_Russia.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_US_Arid.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_US_Temperate.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_AI_US_Tropical.sqf
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A3A/addons/core/Templates/Templates/AegisAtlas/AegisAtlas_Civ.sqf
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////////////////////////////// | ||
// Civilian Information // | ||
////////////////////////////// | ||
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////////////////////////// | ||
// Vehicles // | ||
////////////////////////// | ||
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["vehiclesCivCar", [ | ||
"C_Quadbike_01_F", 0.3 | ||
,"C_Hatchback_01_F", 2.0 | ||
,"C_Hatchback_01_sport_F", 0.3 | ||
,"C_Offroad_01_F", 2.0 | ||
,"C_SUV_01_F", 1.0 | ||
,"C_Van_02_vehicle_F", 1.0 // van from Orange | ||
,"C_Van_02_transport_F", 0.2 // minibus | ||
,"C_Offroad_02_unarmed_F", 0.5 // Apex 4WD | ||
,"C_Offroad_01_comms_F", 0.1 // Contact | ||
,"C_Offroad_01_covered_F", 0.1]] call _fnc_saveToTemplate; | ||
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["vehiclesCivIndustrial", [ | ||
"C_Van_01_transport_F", 1.0 | ||
,"C_Van_01_box_F", 0.8 | ||
,"C_Truck_02_transport_F", 0.5 | ||
,"C_Truck_02_covered_F", 0.5 | ||
,"C_Tractor_01_F", 0.3 ]] call _fnc_saveToTemplate; | ||
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["vehiclesCivHeli", []] call _fnc_saveToTemplate; | ||
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["vehiclesCivBoat", [ | ||
"C_Boat_Civil_01_rescue_F", 0.1 // motorboats | ||
,"C_Boat_Civil_01_police_F", 0.1 | ||
,"C_Boat_Civil_01_F", 1.0 | ||
,"C_Rubberboat", 1.0 // rescue boat | ||
,"C_Boat_Transport_02_F", 1.0 // RHIB | ||
,"C_Scooter_Transport_01_F", 0.5 | ||
,"C_Boat_Civil_02_F", 1.0]] call _fnc_saveToTemplate; // Aegis boat | ||
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["vehiclesCivRepair", [ | ||
"C_Offroad_01_repair_F", 0.3 | ||
,"C_Van_02_service_F", 0.3 // orange | ||
,"C_Truck_02_box_F", 0.1]] call _fnc_saveToTemplate; | ||
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["vehiclesCivMedical", ["C_Van_02_medevac_F", 0.1]] call _fnc_saveToTemplate; | ||
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["vehiclesCivFuel", [ | ||
"C_Van_01_fuel_F", 0.2 | ||
,"C_Truck_02_fuel_F", 0.1]] call _fnc_saveToTemplate; | ||
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////////////////////////// | ||
// Loadouts // | ||
////////////////////////// | ||
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private _civUniforms = [ | ||
"U_C_Man_casual_1_F", | ||
"U_C_Man_casual_2_F", | ||
"U_C_Man_casual_3_F", | ||
"U_C_Man_casual_4_F", | ||
"U_C_Man_casual_5_F", | ||
"U_C_Man_casual_6_F", | ||
"U_C_ArtTShirt_01_v1_F", | ||
"U_C_ArtTShirt_01_v2_F", | ||
"U_C_ArtTShirt_01_v3_F", | ||
"U_C_ArtTShirt_01_v4_F", | ||
"U_C_ArtTShirt_01_v5_F", | ||
"U_C_ArtTShirt_01_v6_F", | ||
"U_NikosBody", | ||
"U_NikosAgedBody", | ||
"U_C_Poloshirt_blue", | ||
"U_C_Poloshirt_burgundy", | ||
"U_C_Poloshirt_stripped", | ||
"U_C_Poloshirt_tricolour", | ||
"U_C_Poloshirt_salmon", | ||
"U_C_Poloshirt_redwhite", | ||
"U_OrestesBody", | ||
"U_C_Poor_1", | ||
"U_C_HunterBody_grn", | ||
"U_I_L_Uniform_01_tshirt_skull_F", | ||
"U_I_L_Uniform_01_tshirt_black_F", | ||
"U_I_L_Uniform_01_tshirt_sport_F", | ||
"U_C_Scientist", | ||
"U_C_Uniform_Scientist_02_formal_F", | ||
"U_C_Uniform_Scientist_02_F", | ||
"U_C_Uniform_Scientist_01_F", | ||
"U_C_Poor_2", //this and below be Aegis and Atlas | ||
"Atlas_U_C_Uniform_01_tshirt_white_F", | ||
"U_jayholder", | ||
"U_C_Man_casual_7_F", | ||
"U_C_Man_casual_8_F", | ||
"U_C_Man_casual_9_F", | ||
"U_C_PriestBody", | ||
"U_C_Commoner1_1", | ||
"U_C_Commoner1_2", | ||
"U_C_Commoner1_3", | ||
"U_C_Uniform_Formal_01_blue_F", | ||
"U_C_Uniform_Formal_01_striped_F", | ||
"U_C_Uniform_Formal_01_white_F" | ||
]; | ||
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private _pressUniforms = [ | ||
"U_C_Journalist", | ||
"U_Marshal" | ||
]; | ||
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private _workerUniforms = [ | ||
"U_C_WorkerCoveralls", | ||
"U_C_Uniform_Farmer_01_F" | ||
]; | ||
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private _dlcUniforms = []; | ||
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if (allowDLCExpansion) then {_dlcUniforms append [ | ||
"U_C_man_sport_1_F", | ||
"U_C_man_sport_2_F", | ||
"U_C_man_sport_3_F"]; | ||
}; | ||
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if (allowDLCOrange) then { | ||
_dlcUniforms append [ | ||
"U_C_Paramedic_01_F", | ||
"U_C_Mechanic_01_F" | ||
]; | ||
_workerUniforms append [ | ||
"U_C_ConstructionCoverall_Black_F", | ||
"U_C_ConstructionCoverall_Blue_F", | ||
"U_C_ConstructionCoverall_Red_F", | ||
"U_C_ConstructionCoverall_Vrana_F" | ||
]; | ||
}; | ||
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["uniforms", _civUniforms + _pressUniforms + _workerUniforms + _dlcUniforms] call _fnc_saveToTemplate; | ||
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private _civhats = [ | ||
"H_Bandanna_blu", | ||
"H_Bandanna_cbr", | ||
"H_Bandanna_gry", | ||
"H_Bandanna_khk", | ||
"H_Bandanna_sand", | ||
"H_Bandanna_sgg", | ||
"H_Bandanna_surfer", | ||
"H_Bandanna_surfer_blk", | ||
"H_Bandanna_surfer_grn", | ||
"H_Cap_blk", | ||
"H_Cap_blu", | ||
"H_Cap_grn", | ||
"H_Cap_grn_BI", | ||
"H_Cap_oli", | ||
"H_Cap_red", | ||
"H_Cap_surfer", | ||
"H_Cap_tan", | ||
"H_StrawHat", | ||
"H_StrawHat_dark", | ||
"H_Hat_checker" | ||
]; | ||
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["headgear", _civHats] call _fnc_saveToTemplate; | ||
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private _loadoutData = call _fnc_createLoadoutData; | ||
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_loadoutData set ["uniforms", _civUniforms]; | ||
_loadoutData set ["pressUniforms", _pressUniforms]; | ||
_loadoutData set ["workerUniforms", _workerUniforms]; | ||
_loadoutData set ["pressVests", ["V_Press_F"]]; | ||
_loadoutData set ["helmets", _civHats]; | ||
_loadoutData set ["pressHelmets", ["H_Cap_press"]]; | ||
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_loadoutData set ["maps", ["ItemMap"]]; | ||
_loadoutData set ["watches", ["ItemWatch"]]; | ||
_loadoutData set ["compasses", ["ItemCompass"]]; | ||
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private _manTemplate = { | ||
["helmets"] call _fnc_setHelmet; | ||
["uniforms"] call _fnc_setUniform; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
private _workerTemplate = { | ||
["helmets"] call _fnc_setHelmet; | ||
["workerUniforms"] call _fnc_setUniform; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
private _pressTemplate = { | ||
["pressHelmets"] call _fnc_setHelmet; | ||
["pressVests"] call _fnc_setVest; | ||
["pressUniforms"] call _fnc_setUniform; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
private _prefix = "militia"; | ||
private _unitTypes = [ | ||
["Press", _pressTemplate], | ||
["Worker", _workerTemplate], | ||
["Man", _manTemplate] | ||
]; | ||
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[_prefix, _unitTypes, _loadoutData] call _fnc_generateAndSaveUnitsToTemplate; |
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