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2.5.3 preliminary changelog (#2163)
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* 2.5.3 preliminary changelog for 2.5.3
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Bob-Murphy authored Oct 9, 2021
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Version 2.5.3 - 10th October 2021

Changes from version 2.5.2 to 2.5.3 Antistasi Community Edition

================ Major ================
- Rework of punishment attacks #2119
--> Punishment attacks no longer sent against occupant-controlled towns.
--> Player scaling added to delay time and attacker vehicle count.
--> Improved vehicle choice and maxUnits control, ensure 2+ transports.
--> Defender ("civilian") count non-linearised, splits to groups of 4.
--> Removed civInit from defenders, so that they shoot and don't affect aggro.
--> Use combat landing in preference to fastrope, remove slow landing.
--> Simplified termination conditions.
--> Results now only adjust support of nearby cities.
--> Destroyed cities are now coloured black on the map.
--> Destroyed cities are now invader-side, to prevent some weird spawning.
--> Destroyed cities no longer switch side, provide rebel HR or resources.
- Rebalanced reinforcements #2121
--> Balance reinforcement system for player count.
--> Enable reinforcing from "carriers".
--> Separate road patrol generation from reinforcements and rebalance.
--> Sanitize garrison sizes (fewer giant and tiny garrisons, units of 4 rather than 8).
--> Use more 4-man teams in garrisons for both init and reinf.
--> Prevent new reinf convoys spamming after a recapture.
--> Fill out the AA & AT squads with a fourth soldier, cap militia squads to 8.
- Added player-count based balance for QRFs / singleAttack / wavedCA #2124

================ Minor ================
- Garaging now only is possible at locations with flipable flags and at HQ #2107
--> Airports, outposts, Seaports, Factories, Resources
- Updated the VN templates based on the SOG Prairie Fire update 1.1 #2126

================ Groundwork ================
- Implements logging of logs over the char limit and arrays #2081 - #2137
- Changed Civ detection for support-choosing to city+house detection #2112
--> Occupants are not bombing as much cities anymore

================ Refactor ================
- Converted functions.hpp tabs to spaces

================ Bugfixes ================

- Fixed inability to garage vehicles when player host was inside a vehicle #2100
- Moved singleAttack and patrolReinf logging to server #2102
- Fixed fastrope spawning corpses underground after being hit whilst fastroping #2103
- Fixed allowCrewInImmobile not being applied to convoy vehicles #2105
- Fixed vehicle pools not being properly saved #2106
- Vehicles near HQ now also have state preservation #2107
- Made HC squad vehicle placement use the garage placing code #2109
- Fixed broken object carrying #2109
- Fixed scaling and bugs plus added logging on economicsAI #2110
- Fixed Petros having no ammunition by giving him a vest #2111
- Fixed QRFs and singleAttacks being limited by incorrect maxUnits check #2113
- Fixed simulated attacks massively overfilling garrisons #2116
- Added more explanations to parameters #2120
- Fixed multiple issues regarding mortar type checking and locality #2125
- Fixed typos and punctuations in customHints #2131
- Fixed incorrect attack countdown incrementing #2135
- Fixed imbalance between the difficulty settings #2136
- Fixed bad exitWith in resourceCheck causing incorrect losses #2141
- Fixed degenerate behaviour in rebelAttack #2144
- Reduced capture response delay time #2147
- Fixed airborne troops being able to flip flags #2148
- Fixed exploit where commander could become permanently undercover #2149
- Fixed multiple bugs with squad/vehicle pricing #2151
- Fixed garage feedback displaying on wrong clients #2156
- Added setOvercast functionality on rain-removal #2157
- Fixed lamp drop action not being added after respawn #2157
- Fixed not removing undercover status when placing ACE explosives #2158
- Fixed Nato gunship support #2160

================ DISCLAIMER ================
- Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.


Version 2.5.2 - 27th August 2021

Changes from version 2.5.1 to 2.5.2 Antistasi Community Edition
Expand Down Expand Up @@ -84,7 +159,7 @@ Changes from version 2.4.1 to 2.5.0 Antistasi Community Edition
-> ANA, New Default Occupants on Kunduz (Since its Afghanistan)
-> ADA, currently unused
- adapted main license - please read when planning to rework and publish this mission

================ Minor ================
- added ACRE2 items to be given/distributed correctly
- added dynamic crewing for rebel garrison statics
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