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Adds Logistic Nodes and Templates by @stutpip123, Added Helicopters as possible Logistic Vehicles (This needs to be done for the rest of the Templates at some point too). Added Unsungs Category Chaos to fn_categoryOverrides Mod Integration: Unsung (#2379) * Add files via upload * Update Unsung_AI_NVA_Tropical.sqf * Update Unsung_AI_US_Tropical.sqf * Update detector.sqf * Update selector.sqf * Update params.hpp * reduced number of CAS and AA planes * Update Unsung_AI_US_Tropical.sqf * Update Unsung_AI_NVA_Tropical.sqf * Update Unsung_Logistics_Nodes.sqf * Add Unsung AA Planes * Update params.hpp * Update Unsung_AI_NVA_Tropical.sqf * Update Unsung_AI_US_Tropical.sqf * Update Unsung_Reb_VC_Tropical.sqf * Update Unsung_Reb_VC_Tropical.sqf * Update Unsung_AI_NVA_Tropical.sqf * Update Unsung_Logistics_Nodes.sqf * Update Unsung_Logistics_Nodes.sqf * Update selector.sqf * Update Unsung_AI_US_Tropical.sqf * Update Unsung_AI_US_Tropical.sqf * Update fn_equipmentIsValidForCurrentModset.sqf * Update Templates.hpp * Renaming/Small changes to files to work * Update Categories for Unsung * Add Cas Loadouts * Add Helis as Possible Logistics vehicle * Update Templates.hpp * Add Identities, Casing etc. * Update fn_equipmentSort.sqf * Update fn_equipmentIsValidForCurrentModset.sqf * Update UNS_Civ.sqf * Update * Equipment Fun Co-authored-by: stutpip123 <[email protected]>
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////////////////////////////// | ||
// Civilian Information // | ||
////////////////////////////// | ||
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////////////////////////// | ||
// Vehicles // | ||
////////////////////////// | ||
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["vehiclesCivCar", [ | ||
"uns_willys", 1 | ||
,"uns_zil157", 0.3]] call _fnc_saveToTemplate; | ||
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["vehiclesCivIndustrial", [ | ||
"uns_zil157", 0.5]] call _fnc_saveToTemplate; | ||
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["vehiclesCivBoat", [ | ||
"UNS_skiff2_C", 0.4 | ||
,"UNS_skiff_C", 0.4 | ||
,"UNS_skiff2_cargo_C", 0.5 | ||
,"UNS_skiff_cargo_C", 0.5 | ||
,"UNS_sampan_cargo", 0.6 | ||
,"UNS_sampan_fish1", 0.5 | ||
,"UNS_sampan_large", 0.3 | ||
,"UNS_sampan_supply", 0.4 | ||
,"UNS_Sampan_Transport", 0.2 | ||
,"UNS_sampan_village", 0.3]] call _fnc_saveToTemplate; | ||
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["vehiclesCivRepair", []] call _fnc_saveToTemplate; | ||
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["vehiclesCivMedical", []] call _fnc_saveToTemplate; | ||
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["vehiclesCivFuel", []] call _fnc_saveToTemplate; | ||
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///////////////////// | ||
/// Identities /// | ||
///////////////////// | ||
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["voices", ["Male01CHI", "Male02CHI", "Male03CHI"]] call _fnc_saveToTemplate; | ||
["faces", ["AsianHead_A3_01", "AsianHead_A3_02", "AsianHead_A3_04", "AsianHead_A3_05", "AsianHead_A3_06", "AsianHead_A3_07"]] call _fnc_saveToTemplate; | ||
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////////////////////////// | ||
// Loadouts // | ||
////////////////////////// | ||
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private _civUniforms = [ | ||
"UNS_CIV_U", | ||
"UNS_CIV_B" | ||
]; | ||
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private _pressUniforms = [ | ||
"U_Marshal" | ||
]; | ||
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["uniforms", _civUniforms + _pressUniforms] call _fnc_saveToTemplate; | ||
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private _civhats = [ | ||
"uns_H_Simc_nasi", | ||
"UNS_Conehat_VC", | ||
"UNS_Headband_BK", | ||
"UNS_Boonie_VC", | ||
"uns_sas_booniehat_vc_tan", | ||
"UNS_Boonie3_VC" | ||
]; | ||
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["headgear", _civHats] call _fnc_saveToTemplate; | ||
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private _loadoutData = call _fnc_createLoadoutData; | ||
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_loadoutData set ["uniforms", _civUniforms]; | ||
_loadoutData set ["pressUniforms", _pressUniforms]; | ||
_loadoutData set ["workerHelmets", ["vn_c_conehat_02"]]; | ||
_loadoutData set ["helmets", _civHats]; | ||
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_loadoutData set ["maps", ["ItemMap"]]; | ||
_loadoutData set ["watches", ["ItemWatch"]]; | ||
_loadoutData set ["compasses", ["ItemCompass"]]; | ||
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private _manTemplate = { | ||
["helmets"] call _fnc_setHelmet; | ||
["uniforms"] call _fnc_setUniform; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
private _workerTemplate = { | ||
["workerHelmets"] call _fnc_setHelmet; | ||
["uniforms"] call _fnc_setUniform; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
private _pressTemplate = { | ||
["pressUniforms"] call _fnc_setUniform; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
private _prefix = "militia"; | ||
private _unitTypes = [ | ||
["Press", _pressTemplate], | ||
["Worker", _workerTemplate], | ||
["Man", _manTemplate] | ||
]; | ||
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[_prefix, _unitTypes, _loadoutData] call _fnc_generateAndSaveUnitsToTemplate; |
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A3A/addons/core/Templates/Templates/UNS/UNS_Logistics_Nodes.sqf
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A3A_logistics_vehicleHardpoints append [ | ||
//Cars | ||
["\uns_m274\uns_m274.p3d",[ | ||
[1, [0.13,-0.4,-0.71], [0,1,2]] | ||
]], | ||
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//Small Trucks | ||
["\uns_wheeled_w\m37b\uns_m37b1.p3d",[ | ||
[1, [0,-1.25,-0.82], [1,2,6]], | ||
[1, [0,-2.05,-0.82], [3,4,5]] | ||
]], | ||
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//Trucks | ||
["uns_m35\uns_M35A2",[ | ||
[1, [0,-0.4,-0.5], [3,4]], | ||
[1, [0,-1.2,-0.5], [5,6,7,8]], | ||
[1, [0,-2,-0.5], [9,10]], | ||
[1, [0,-2.8,-0.5], [1,2]] | ||
]], | ||
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["\uns_wheeled_e\ural\uns_ural.p3d",[ | ||
[1, [0,-0.6,0.1], [2,3]], | ||
[1, [0,-1.4,0.1], [4,5,6,7]], | ||
[1, [0,-2.2,0.1], [8,9]], | ||
[1, [0,-3,0.1], [10,11]] | ||
]], | ||
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["uns_wheeled_e\zil157\uns_zil157.p3d",[ | ||
[1, [0,0.3,1.4], [2,11,12]], | ||
[1, [0,-0.5,1.4], [1,3,4]], | ||
[1, [0,-1.3,1.4], [5,6]], | ||
[1, [0,-2.1,1.4], [7,8]] | ||
]], | ||
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//Boats | ||
["uns_boats\skiff\uns_skiff_1",[ | ||
[1, [0,0.6,-0.675], [0,1]] | ||
]], | ||
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["\UNS_sampan\UNS_sampan_fish1.P3D",[ | ||
[1, [0.15,3.6,-0.445], []], | ||
[1, [0.15,2.8,-0.445], []], | ||
[1, [0.15,2,-0.445], []], | ||
[1, [0.15,1.2,-0.445], [1]], | ||
[1, [0.15,0.4,-0.445], []], | ||
[1, [0.15,-0.4,-0.445], []] | ||
]], | ||
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["\UNS_sampan\UNS_sampan_Transport.P3D",[ | ||
[1, [0,3.35,-0.7], [0]], | ||
[1, [0,2.55,-0.7], []], | ||
[1, [0,1.75,-0.7], [5]], | ||
[1, [0,0.95,-0.7], []], | ||
[1, [0,0.15,-0.7], []] | ||
]], | ||
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["\UNS_sampan\UNS_sampan_large.P3D",[ | ||
[1, [0,2.3,-1.2], []], | ||
[1, [0,1.5,-1.2], []], | ||
[1, [0,0.7,-1.2], []], | ||
[1, [0,-0.1,-1.2], []] | ||
]], | ||
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//Helicopters | ||
["\uns_ch47a\uns_ch47a.p3d",[ | ||
[1, [0.01,3.6,-2.71], []], | ||
[1, [0.01,2.8,-2.71], [0,1,23]], | ||
[1, [0.01,2,-2.71], [2,3,22]], | ||
[1, [0.01,1.2,-2.71], [4,19,21]], | ||
[1, [0.01,0.4,-2.71], [5,18]], | ||
[1, [0.01,-0.4,-2.71], [6,17]], | ||
[1, [0.01,-1.2,-2.71], [7,8,16]], | ||
[1, [0.01,-2,-2.71], [9,14,15]], | ||
[1, [0.01,-2.8,-2.71], [10,13]], | ||
[1, [0.01,-3.6,-2.71], [11,12,20]] | ||
]], | ||
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["\uns_mi8\uns_Mi8_MT",[ | ||
[1, [0.01,3.6,-2.29], [2,3,4,5]], | ||
[1, [0.01,2.8,-2.29], [6,7]], | ||
[1, [0.01,2,-2.29], [8,9]], | ||
[1, [0.01,1.2,-2.29], [10,11]], | ||
[1, [0.01,0.4,-2.29], [12,13]] | ||
]], | ||
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["\uns_mi8\uns_Mi8_MTV",[ | ||
[1, [0.01,3.6,-2.29], [1,2,3,4]], | ||
[1, [0.01,2.8,-2.29], [5,6]], | ||
[1, [0.01,2,-2.29], [7,8]], | ||
[1, [0.01,1.2,-2.29], [9,10]], | ||
[1, [0.01,0.4,-2.29], [11,12]] | ||
]] | ||
]; | ||
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//Offsets for adding new statics/boxes to the JNL script. | ||
A3A_logistics_attachmentOffset append [ | ||
//weapons //location //rotation //size //recoil //description | ||
["uns_dshk_high_VC" call A3A_fnc_classNameToModel, [0.25, -0.5, 1.64], [0, 1, 0], 4, 100], | ||
["uns_m2_high" call A3A_fnc_classNameToModel, [0.04, 0.13, 0], [0, 1, 0], 4, 100], | ||
["uns_pk_high_VC" call A3A_fnc_classNameToModel, [0.04, 0, 0], [0, 1, 0], 4, 100], | ||
["uns_m1941_82mm_mortarVC" call A3A_fnc_classNameToModel, [0,-0.52,0.74], [0, 1, 0], 3, 2000], | ||
["uns_M1_81mm_mortar" call A3A_fnc_classNameToModel, [0.02,-0.39,0.70], [0, 1, 0], 3, 2000], | ||
["uns_M2_60mm_mortar" call A3A_fnc_classNameToModel, [-0.02,-0.39,0.74], [0, 1, 0], 3, 1500], | ||
["uns_M30_107mm_mortar" call A3A_fnc_classNameToModel, [0.02,-0.6,1.05], [0, 1, 0], 3, 3000] | ||
]; | ||
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//all vehicles with jnl loading nodes where the nodes are not located in the open, this can be because its inside the vehicle or it has a cover over the loading plane. | ||
A3A_logistics_coveredVehicles append [ | ||
"uns_Mi8T_VPAF" call A3A_fnc_classNameToModel | ||
, "uns_Mi8TV_VPAF_MG" call A3A_fnc_classNameToModel | ||
, "uns_M35A2" | ||
, "uns_nvatruck" | ||
, "UNS_sampan_large" call A3A_fnc_classNameToModel | ||
, "UNS_Sampan_Transport" call A3A_fnc_classNameToModel | ||
, "uns_ch47_m60_army" call A3A_fnc_classNameToModel | ||
]; | ||
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//if you want a weapon to be loadable you need to add it to this as a array of [model, [blacklist specific vehicles]], | ||
//if the vehicle is in the coveredVehicles array dont add it to the blacklist in this array. | ||
A3A_logistics_weapons append [ | ||
["uns_pk_high_VC" call A3A_fnc_classNameToModel,["uns_M35A2", "uns_nvatruck"]], | ||
["uns_dshk_high_VC" call A3A_fnc_classNameToModel,["uns_M35A2", "uns_nvatruck"]], | ||
["uns_m1941_82mm_mortarVC" call A3A_fnc_classNameToModel,["uns_M35A2", "uns_nvatruck", "B_Boat_Transport_01_F" call A3A_fnc_classNameToModel, "UNS_sampan_fish1" call A3A_fnc_classNameToModel]], | ||
["uns_m2_high" call A3A_fnc_classNameToModel,["uns_M35A2", "uns_nvatruck"]], | ||
["uns_M2_60mm_mortar" call A3A_fnc_classNameToModel,["uns_M35A2", "uns_nvatruck", "B_Boat_Transport_01_F" call A3A_fnc_classNameToModel, "UNS_sampan_fish1" call A3A_fnc_classNameToModel]], | ||
["uns_M30_107mm_mortar" call A3A_fnc_classNameToModel,["uns_M35A2", "uns_nvatruck", "B_Boat_Transport_01_F" call A3A_fnc_classNameToModel, "UNS_sampan_fish1" call A3A_fnc_classNameToModel]], | ||
["uns_M1_81mm_mortar" call A3A_fnc_classNameToModel,["uns_M35A2", "uns_nvatruck", "B_Boat_Transport_01_F" call A3A_fnc_classNameToModel, "UNS_sampan_fish1" call A3A_fnc_classNameToModel]] | ||
]; |
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