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Releases: obivandamme/Workshop

OSE Workshop 1.1.0

03 Nov 15:06
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  • Updated to KSP 1.2
  • Update to KIS 1.3
  • Fixed a bug that caused the game to crash when you navigate the Workbench
  • Added missing categories to workbench filter
  • Removed Module filter
  • Workbench will show the currently filtered category in the title
  • Fixed a bug that caused NRE when starting a new game

OSE Workshop 0.14.0

13 Jun 13:00
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  • Compatible to KSP 1.1.2
  • Compatible to KIS 1.2.11
  • Updated all included dependencies to latest version
  • Removed resource scaling to compensate for part costs
  • Removed configurable part size limit for the workshop
  • Removed "All" filter in workshop menu
  • Removed all category filters except for "none" in workshop menu
  • Added funds requirement for parts where the parts cost is more than the resource costs in career mode
  • Added CategoryAddon module that unlocks part categories in the workshop menu
  • Added CategoryAddon for all categories except "Science" to Workshop
  • Added CategoryAddon for "Science" to Mobile Processing Lab

OSE Workshop 0.13.0

26 Apr 12:31
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  • Updated to KSP 1.1
  • Updated to ModuleManager 2.6.23
  • Updated to CommunityResourcePack 0.5.0
  • Updated to Firespitter 7.2.1

OSE Workshop 0.12.1

12 Dec 20:55
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  • Fixed a bug that caused more than three items in the recycler to stack like solitair (thx to Kowgan for reporting)
  • Fixed a bug that caused the Workshop to only show two pages after switching the category (thx to Kowgan again)
  • Fixed a bug that caused the Workshop to show empty pages when switching categories
  • Fixed a bug that caused the recycler to remove complete stacks of items from their inventory while only recycling a single one

OSE Workshop 0.12.0

06 Dec 17:05
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  • Fixed the recycler and re-added it's module to be usable again
  • Added new fextures provided by Angel-125 for the ose3000 and ose6000 to be able to use FSTextureSwitch
  • Added MM patches to add ExoticMinerals and RareMetals to the stock scanners and drills

OSE Workshop 0.11.1

19 Nov 08:26
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  • Buffed the MaterialKits converter to have the intended efficiency that is in line with stock
  • Buffed the production speed of the workshop to account for the higher resource needs due to cost compensation

OSE Workshop 0.11.0

13 Oct 13:38
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  • OSE Workshop is no longer dependent on a specific version of KIS. => Updating KIS should no longer break OSE Workshop
  • Implemented multi resource system
    • Parts can require multiple resources to be created
    • Default recipe is still MaterialKits only
    • Introduced RareMetals and ExoticMinerals as new Resources to support the multi resource system
    • Introduced Dirt as new mineable resource. Dirt can be converted to RareMetals and ExoticMinerals using the Material Extractor
  • Ablator and SolidFuel can be 3D printed using Ore as resource. That means, that parts containing those two resources will be printed with the MaxAmount of those resources available.
  • Engines require MaterialKits and RareMetals to be constructed
  • Command Modules require MaterialKits and ExoticMinerals to be constructed
  • Science Experiments require MaterialKits, RareMetals and ExoticMinerals to be constructed
  • It is no longer possible to make money with the workshop
    • Resource costs will always be at least as high as the part costs by scaling up the units needed when the mass conversion does not use enough resources on its own
    • A new system to make money by using a dedicted factory module and dedicated recipes and parts is currently in the planning phase.
  • New dependency to CommunityResourcePack, that holds the new resources as well as MaterialKits
  • New dependency to FirespitterCore to use FuelSwitch for the new resources on the OSE Tanks (individual textures not yet included)

OSE Workshop 0.10.2

17 Aug 19:22
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  • Only parts that are unlocked and purchased will be available for printing
  • The tooltip in the Workbench will show you the costs of the part itself and the costs of the resources used in the printing process => I need this for the career mode balancing but thought you might enjoy it as well

OSE Workshop 0.10.1

14 Aug 05:30
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  • Compatibility to KIS 1.2.2
  • Fixed NRE in the VAB of the new inventory preference module

OSE Workshop 0.10.0

09 Aug 19:42
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  • Fixed a bug that caused Workshop to determine the wrong maximum part size
  • Added category filter for "none" to show mod parts in custom category filters
  • Added inventory preference module to all inventories to allow the selection of favoured invetories. (All Inventories except the crew will have a "favor inventory" context action if a workshop is present on the vessel. When storing a finished part the Workshop will try to place the item in the favored inventories fist and than try the others)