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Blood: Disable weapon interpolation for vanilla mode
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tmyqlfpir authored and Hendricks266 committed Nov 10, 2024
1 parent 4b6ce54 commit 70d980d
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion source/blood/src/weapon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -252,7 +252,9 @@ void WeaponDraw(PLAYER *pPlayer, int a2, int x, int y, int a5)
v4 = pQAV->at10 - pPlayer->weaponTimer;
pQAV->x = x;
pQAV->y = y;
int flags = 2 | kQavOrientationQ16 | RS_LERP;
int flags = 2 | kQavOrientationQ16;
if (!VanillaMode())
flags |= RS_LERP;
int nInv = powerupCheck(pPlayer, kPwUpShadowCloak);
if (nInv >= 120 * 8 || (nInv != 0 && ((int)totalclock & 32)))
{
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