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Volumes #3

Merged
merged 65 commits into from
Jun 12, 2018
Merged

Volumes #3

merged 65 commits into from
Jun 12, 2018

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nukeandbeans
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Henry00IS and others added 30 commits May 12, 2018 23:28
… Capsule

# Conflicts:
#	Scripts/Brushes/PrimitiveBrush.cs
#	Scripts/UI/SabreCSGResources.cs
Feature addition in reference to sabresaurus#82
+ Added a group to CSGModelInspector "Common Fixes"
+ Added a toggle + enum to change ReflectionProbeUsage for the entire CSGModel
…y rebuild, so I decided to remove it and just have this enum as the default way to manage it.

Generic code cleanup of CSGBuildSettings and MeshGroupManager (sorry, I know that makes it hard to read, it was an accident!).
…raditional game object where only a parent could be disabled yet the children are enabled.
Disabled CSG Models will no longer enable their MeshGroup during play. Fixes sabresaurus#131.
+ Add HollowBoxBrush
+ Add HollowBoxBrushInspector

Simple compound brush for generating a hollow cube/box with wall thickness.
Fix for CS0252 "Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'type' " in Toolbar.cs on .NET backend 4.5 Equivalent on unity 2017 and above.
The 2D Shape Editor can now extrude segments.
Fix for warning CS0252 on 4.x .net backend (unity 2018) in Toolbar.cs
Introducing new primitive type: Capsule!
…ise, allowing for more floating point errors and causing less false positives).
Faster and more accurate material searches for VMF and T3D.
Henry00IS added 28 commits June 7, 2018 08:39
Optimize Geometry has been demoted and is now off by default.
Fixed HollowBoxBrush inspector compilation errors.
… Can associate a volume type in the inspector.
…kes them identifiable as volumes. Instead the custom material should be more than enough to customize it.
…nvisible game objects parented to brushes (can be shown through the SabreCSG preferences for development purposes).
…ations

# Conflicts:
#	Scripts/Brushes/Volumes/Tests/WaterVolume.cs
#	Scripts/Brushes/Volumes/Volume.cs
#	Scripts/Editor/Inspectors/BrushBaseInspector.cs
…CSG Volume Component once leaving play mode with it selected. The inspector will be disabled.
…selecting different types would reset all of them to the primary selected brush type.
@nukeandbeans nukeandbeans merged commit a687bb5 into nukeandbeans:Volumes Jun 12, 2018
nukeandbeans pushed a commit that referenced this pull request Dec 22, 2018
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2 participants