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Nodos

Highly extensible node-graph based computing platform.

Building from source

Run GenerateProjectFiles script to build Nodos Package Manager. You'll be able to install the latest Nodos engine version using nodos CLI tool.

Developing a plugin/subsystem for Nodos

With CMake

  1. Download the engines (or SDK only distributions) under Engine/ folder.
  2. Place your module repo under Module/ folder.
  3. Add your module to the CMakeLists.txt file in the root of the project. A sample CMakeLists.txt file:
# Specify which versions you want to use
nos_find_sdk("1.2.0" NOS_PLUGIN_SDK_TARGET NOS_SUBSYSTEM_SDK_TARGET NOS_SDK_DIR)

# If you have a module or subsystem dependency, nosman will get the dependency for you:
nos_get_module("nos.sys.vulkan" "5.2" NOS_SYS_VULKAN_TARGET)

# Under a folder where you have your plugin (with .noscfg)
nos_add_plugin("MyPlugin" "${NOS_PLUGIN_SDK_TARGET};${NOS_SYS_VULKAN_TARGET};${OTHER_DEPENDENCIES}" "${INCLUDE_FOLDERS}")

# You can generate flatbuffers files with:
nos_generate_flatbuffers("${YOUR_FBS_FOLDERS}" "${DESTINATION_FOLDER}" "cpp" "${FBS_INCLUDE_FOLDERS}" MY_PLUGIN_GENERATED_FILES)
target_sources(MyPlugin PUBLIC ${MY_PLUGIN_GENERATED_FILES})
  1. Run cmake to generate the project files: cmake -S ./Toolchain/CMake -B Project -DPROJECT_NAME=<your project name>

Nodos uses flatbuffers as data serialization/schema language. Use flatc in the SDK /bin folder to generate code. Builtin flatbuffers are also available in the SDK under /types folder.

You can still use Nodos SDK without this repository, by including SDK/cmake folder in your project:

list(APPEND CMAKE_MODULE_PATH "${NODOS_SDK_DIR}/cmake")
find_package(nosPluginSDK REQUIRED)
find_package(nosSubsystemSDK REQUIRED)

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